Simulation Engineer - 1099 Contract at Rocket Science Group | Albany, NY, US | Rezi

Simulation Engineer - 1099 Contract at Rocket Science Group

Simulation Engineer - 1099 Contract

Rocket Science Group · Albany, NY, US

Today

Simulation Engineer - 1099 Contract

Rocket Science Group · Albany, NY, US

20 hours ago
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About the Role

We are seeking a C++ / Simulation Engineer to drive the performance, architecture, and migration efforts of our simulation projects. In this role, you will implement new gameplay features, implement Flecs ECS patterns, and optimize simulation performance to support large-scale, multi-server environments. You will be responsible for the core simulation logic that powers our partners’ interactive experiences. An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development.

Responsibilities

  • Identify and migrate under-performing GDScript systems to C++ for improved performance and maintainability.
  • Design and implement simulation logic using the Flecs ECS framework, ensuring efficient data locality and scalability.
  • Profile simulation workloads, identify bottlenecks, and apply multithreading techniques to optimize frame time.
  • Develop robust serialization and state replication systems for distributed simulation support.
  • Collaborate with the team to break down complex simulation requirements and deliver practical, high-performance solutions.

Requirements

  • Proficiency with Entity Component System architectures, preferably with Flecs.
  • Solid understanding of linear algebra, physics, and simulation mathematics.
  • A commitment to writing clean, testable, and efficient code.
  • Ability to debug complex state issues and optimize performance-critical code paths.
  • Comfort working across different systems and disciplines within game development, with a generalist mindset.
  • Strong communication skills and the ability to work collaboratively with engineers, designers, producers, and project leads.
  • A proactive and thoughtful approach to identifying, diagnosing, and resolving technical challenges.
  • A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players.
  • Curiosity and eagerness to learn new technologies, engines, and practices to remain adaptable and effective.

Skills

  • C++
  • Simulation
  • Flecs ECS
  • Multithreading
  • Serialization
  • State Replication
  • GDScript
  • Distributed Simulation
  • Networking
  • State Synchronization
  • Multi-server Architectures
  • Concurrency
  • Lock-free data structures
  • Parallel processing
  • Mentorship
  • Stakeholder Communication

Location

  • Albany, NY
  • Remote

Work Type

  • 1099 Contract
  • Hybrid
  • Remote

Experience Level

  • Multiple levels of experience

Salary/Compensations

  • $40.00 - $70.00 per hour

About the Company

  • Part of the Rocket Science Group, Atomic Theory is a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity.
  • We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the engineering frameworks that underpin exceptional gameplay.
  • Atomic Theory is more than just a studio — it's a collaborative space where diverse experiences intersect to solve the toughest challenges in modern game development.
  • With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale.

Equal Opportunity

  • Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment.
  • Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.