Unreal Engine Technical Artist / Simulation Engineer at Inception Technologies | CA, US | Rezi

Unreal Engine Technical Artist / Simulation Engineer at Inception Technologies

Unreal Engine Technical Artist / Simulation Engineer

Inception Technologies · CA, US

Yesterday

Unreal Engine Technical Artist / Simulation Engineer

Inception Technologies · CA, US

2 days ago
Resume preview

Impress employers and recruiters.
Choose from hundreds of resume examples.

Target Resume Now
Resume preview

Tailor your resume to this Unreal Engine Technical Artist / Simulation Engineer role.

Rezi rewrites your resume against Inception Technologies's job description. Free.

Resume score gauge reading 58 out of 100

Don't guess if your resume is good enough.

See how it scores against the Unreal Engine Technical Artist / Simulation Engineer posting at Inception Technologies — free, in seconds.

About the Role

We’re hiring a contract Unreal Engine Technical Artist / Simulation Engineer to help build interactive 3D environments, systems, and workflows for AI evaluation. This role sits at the intersection of real-time 3D, technical problem solving, and simulation design. You’ll create structured Unreal environments, interactive logic, and reliable scene behaviors that support agent-based learning, testing, and iteration. This is a strong fit for someone who enjoys building beyond traditional game content and is excited by the idea of creating robust, high-quality Unreal experiences that are usable, testable, and scalable.

Responsibilities

  • Build interactive 3D environments and systems in Unreal Engine
  • Create gameplay logic, object interactions, and scene behaviors
  • Develop clean, reliable Unreal workflows for structured simulation-style experiences
  • Collaborate on environment logic, validation, and technical implementation details
  • Help ensure scenes are stable, performant, and easy to iterate on
  • Work closely with a small team to turn ideas into production-ready Unreal environments

Requirements

  • Strong Unreal Engine experience building interactive 3D projects
  • Experience with C++
  • Ability to create polished scenes and implement technical logic cleanly
  • Strong instincts around debugging, edge cases, and system reliability
  • Comfortable working independently and communicating clearly in a contractor setting

Skills

  • Unreal Engine
  • C++
  • Debugging
  • System Reliability
  • Pipelines
  • Tooling
  • Procedural Systems

Location

  • Remote

Work Type

  • Contract
  • Full-time

Experience Level

  • 3-5+ years working in Unreal Engine on games, simulations, interactive tools, or related 3D experiences

Salary/Compensations

  • 30 - 50 USD Per hour