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About the Role
We’re hiring a contract Unreal Engine Technical Artist / Simulation Engineer to help build interactive 3D environments, systems, and workflows for AI evaluation. This role sits at the intersection of real-time 3D, technical problem solving, and simulation design. You’ll create structured Unreal environments, interactive logic, and reliable scene behaviors that support agent-based learning, testing, and iteration. This is a strong fit for someone who enjoys building beyond traditional game content and is excited by the idea of creating robust, high-quality Unreal experiences that are usable, testable, and scalable.
Responsibilities
- Build interactive 3D environments and systems in Unreal Engine
- Create gameplay logic, object interactions, and scene behaviors
- Develop clean, reliable Unreal workflows for structured simulation-style experiences
- Collaborate on environment logic, validation, and technical implementation details
- Help ensure scenes are stable, performant, and easy to iterate on
- Work closely with a small team to turn ideas into production-ready Unreal environments
Requirements
- Strong Unreal Engine experience building interactive 3D projects
- Experience with C++
- Ability to create polished scenes and implement technical logic cleanly
- Strong instincts around debugging, edge cases, and system reliability
- Comfortable working independently and communicating clearly in a contractor setting
Skills
- Unreal Engine
- C++
- Debugging
- System Reliability
- Pipelines
- Tooling
- Procedural Systems
Location
- Remote
Work Type
- Contract
- Full-time
Experience Level
- 3-5+ years working in Unreal Engine on games, simulations, interactive tools, or related 3D experiences
Salary/Compensations
- 30 - 50 USD Per hour