Performance and Modeling Engineer at Apple | Austin, TX, US | Rezi

Performance and Modeling Engineer at Apple

Performance and Modeling Engineer

Apple · Austin, TX, US

Yesterday

Performance and Modeling Engineer

Apple · Austin, TX, US

2 days ago
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About the Role

Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without.

Responsibilities

  • Model GPU architectural functionality to a pixel-accurate level using C++ for feature validation and performance studies.
  • Collaborate with cross-functional teams across sites to define GPU feature coverage, validation strategies, and execution plans.
  • Develop and maintain GPU software testing and regression infrastructure using Python and Kotlin.
  • Triage of model and simulation regressions.
  • Analyze logs and traces to root-cause architectural, functional, or test environment failures.
  • Enhance model infrastructure, including writing or enhancing debugging tools, logging systems, and other utilities to improve validation efficiency.
  • Write and maintain testbenches and validation scenarios for new GPU architectural features.
  • Review architecture specifications and provide feedback from a validation perspective.
  • Contribute to automated workflows and CI systems to streamline regression testing and improve validation throughput.
  • Participate in weekly syncs with design, software, and performance teams to align validation priorities and resolve cross-domain issues.

Requirements

  • Utilizing C or C++ and CPU or GPU architecture to write high-level functional models.
  • Using Graphics modeling and implementation of GPU architecture and features to validate performance or functionality of new features.
  • Leveraging CPU modeling and implementation of CPU pipeline and cache systems to validate high-level functional CPU or GPU models.
  • Utilizing scripting languages like Python or Perl to optimize testing and infrastructure environments.
  • Building, testing, implementing and analyzing new features in a GPU model.
  • Experience in data visualization, including creating charts to demonstrate trends in functionality and/or performance, and experience presenting data.
  • Applying C, C++, or systemC to create or improve model output in the form of logging data files.

Skills

  • C++
  • Python
  • Kotlin
  • Perl
  • systemC
  • Data visualization
  • Graphics modeling
  • CPU modeling
  • GPU architecture

Location

  • Austin, Texas

Work Type

  • 40 hours/week

Experience Level

  • 6 months of experience

Education Level

  • Master’s degree or foreign equivalent in Engineering or related field

About the Company

  • Apple is a place where extraordinary people gather to do their lives best work.
  • Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without.
  • It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.