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About the Role
Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without.
Responsibilities
- Model GPU architectural functionality to a pixel-accurate level using C++ for feature validation and performance studies.
- Collaborate with cross-functional teams across sites to define GPU feature coverage, validation strategies, and execution plans.
- Develop and maintain GPU software testing and regression infrastructure using Python and Kotlin.
- Triage of model and simulation regressions.
- Analyze logs and traces to root-cause architectural, functional, or test environment failures.
- Enhance model infrastructure, including writing or enhancing debugging tools, logging systems, and other utilities to improve validation efficiency.
- Write and maintain testbenches and validation scenarios for new GPU architectural features.
- Review architecture specifications and provide feedback from a validation perspective.
- Contribute to automated workflows and CI systems to streamline regression testing and improve validation throughput.
- Participate in weekly syncs with design, software, and performance teams to align validation priorities and resolve cross-domain issues.
Requirements
- Utilizing C or C++ and CPU or GPU architecture to write high-level functional models.
- Using Graphics modeling and implementation of GPU architecture and features to validate performance or functionality of new features.
- Leveraging CPU modeling and implementation of CPU pipeline and cache systems to validate high-level functional CPU or GPU models.
- Utilizing scripting languages like Python or Perl to optimize testing and infrastructure environments.
- Building, testing, implementing and analyzing new features in a GPU model.
- Experience in data visualization, including creating charts to demonstrate trends in functionality and/or performance, and experience presenting data.
- Applying C, C++, or systemC to create or improve model output in the form of logging data files.
Skills
- C++
- Python
- Kotlin
- Perl
- systemC
- Data visualization
- Graphics modeling
- CPU modeling
- GPU architecture
Location
- Austin, Texas
Work Type
- 40 hours/week
Experience Level
- 6 months of experience
Education Level
- Master’s degree or foreign equivalent in Engineering or related field
About the Company
- Apple is a place where extraordinary people gather to do their lives best work.
- Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without.
- It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.