UI/UX Software Engineer (C++/Qt) at Wizard Studios Inc | CA, US | Rezi

UI/UX Software Engineer (C++/Qt) at Wizard Studios Inc

UI/UX Software Engineer (C++/Qt)

Wizard Studios Inc · CA, US

2 days ago

UI/UX Software Engineer (C++/Qt)

Wizard Studios Inc · CA, US

2 days ago
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About the Role

Build the interface editors live in ten hours a day: as fast as Resolve, as clear as Final Cut. You'll make it feel instant on big projects and clear at a glance.

Responsibilities

  • Build the timeline, panels, and viewers in C++ and Qt, primarily Qt Widgets and custom-painted components, with QML where used.
  • Make interactions feel instant on large projects: painting, caching, and responsiveness.
  • Ship improvements from Story editors' feedback every week.
  • Own moderately scoped features from implementation planning through testing, review, and release.
  • Develop reusable widgets, controls, themes, and desktop interaction patterns, as the UI becomes modular on Wizard Headless.
  • Debug across widget, painting, QML, and application-logic layers, and write tests.

Requirements

  • Production C++: at least three years of professional C++ development, including at least one shipped desktop application.
  • Complex, stateful UI: interfaces connected to application state, data models, and services, not only forms or dashboards.
  • Custom UI that stays fast: You’ve built custom-drawn controls or views in any toolkit (Qt, AppKit, JUCE, ImGui, a game engine’s UI) and kept them responsive with real data loads.
  • Craft: a practical understanding of usability, interaction design, visual hierarchy, and consistency, plus the judgement to fill in the details a mock leaves out.
  • Creative drive: You make things outside of work, whether films, music, games, art, or tools, and care how they look and feel. You’ll build software for artists, so it helps to be one.
  • Video editing fluency: hands-on experience with Premiere Pro, DaVinci Resolve, Final Cut Pro, or similar creative applications.

Skills

  • C++
  • Qt Widgets
  • QML
  • Custom-painted components
  • Painting
  • Caching
  • Responsiveness
  • Reusable widgets
  • Controls
  • Themes
  • Desktop interaction patterns
  • Widget debugging
  • Painting debugging
  • QML debugging
  • Application-logic debugging
  • Testing
  • Premiere Pro
  • DaVinci Resolve
  • Final Cut Pro

Location

  • San Francisco

Work Type

  • Onsite
  • Full-time

Experience Level

  • Mid-level

Education Level

  • Equivalent professional experience is valued in place of a specific degree.

About the Company

  • Wizard is the AI-native platform for creative work, starting with professional video: a native C++ editor and headless media runtime that humans, agents, and developers all operate.
  • Our philosophy is creative as code: every decision editable, controllable, composable, never generative slop you regenerate and hope for the best. Controllability over convenience. Artist integrity over automation. Taste over throughput.
  • Our sister company is Story, a production company making video for frontier AI labs and deep-tech companies. We work closely with them: Story is our first customer and in-house design partner, and its editors cut real client work on Wizard every day.
  • Our team comes from Industrial Light & Magic, Netflix, Apple, Epic Games, Lucasfilm, Blizzard, and 2K.