Principal Technical Artist at Media Molecule | GB | Rezi

Principal Technical Artist at Media Molecule

Principal Technical Artist

Media Molecule · GB

1 weeks ago

Principal Technical Artist

Media Molecule · GB

9 days ago
Resume preview

Impress employers and recruiters.
Choose from hundreds of resume examples.

Target Resume Now
Resume preview

Tailor your resume to this Principal Technical Artist role.

Rezi rewrites your resume against Media Molecule's job description. Free.

Resume score gauge reading 58 out of 100

Don't guess if your resume is good enough.

See how it scores against the Principal Technical Artist posting at Media Molecule — free, in seconds.

About the Role

This role offers an exciting opportunity to serve as a subject-matter expert for the Art Department, applying knowledge gained through prior experience to drive quality, technical excellence and best practices across the project. The role’s greatest impact will come from collaboratively elevating the wider team’s work through analysis, documentation and education, solving complex challenges and driving improvements through collaboration and guidance.

Responsibilities

  • Partner with art and technology teams to identify fidelity and performance issues and suggest/implement suitable solutions.
  • Refine, document and champion best practices for artistic content creation.
  • Identify fidelity and performance issues and suggest/implement suitable solutions.
  • Support and educate artists to maximise efficient use of tools and workflows.
  • Collaborate with key stakeholders to define suitable benchmarks and settings for target configurations / platforms.

Requirements

  • Previous experience in a similar level in technical art role.
  • Expertise in modern art pipelines, particularly with respect to materials, lighting, grading and/or environmental art.
  • Extensive knowledge of 3D digital content creation tools, such as Blender or Substance.
  • Competence with performance analysis tools, such as heatmaps and/or frame-time graphs.
  • Excellent written and verbal communication skills.
  • Proactive, pragmatic and collaborative approach to problem solving.

Skills

  • C++
  • Python

Location

  • Guildford
  • Remote (UK)
  • Hybrid (UK)

Work Type

  • Short-term contingent engagement
  • Hybrid
  • Remote
  • Full-time

Experience Level

  • Principal

Benefits

  • 25 days holiday and 8 bank holidays per year
  • Flexitime working (where approved)
  • Free car parking facilities
  • Onsite canteen
  • Access to cycle garage and showers

About the Company

  • We are Media Molecule, a Guildford based game developer proudly part of the PlayStation Studios group.
  • We have a history of creating Award winning games such as LittleBigPlanet, Tearaway and Dreams.
  • It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next ambitious project based out of our studio in central Guildford.

Equal Opportunity

  • Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
  • Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.