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About the Role
Wizcorp is seeking Rendering Engineers to contribute to exciting projects for next-generation consoles. This role involves developing rendering systems and graphics utilities, optimizing shaders, and collaborating with Technical Artists. The ideal candidate will have several years of experience with rendering pipelines, shipped console titles, and a strong command of C++ and shader languages.
Responsibilities
- Review code from other engineers to ensure quality.
- Develop rendering systems and graphics utilities for custom or commercial engines.
- Implement new global illumination solutions.
- Make architectural changes to the rendering pipeline.
- Optimize shaders and perform GPU profiling.
- Manage memory for graphics resources.
- Collaborate with Technical Artists to support their workflows.
- Design, test, and debug own code without assistance.
- Break down large graphics features into engineering tasks.
- Decipher and understand complex graphics systems and rendering techniques.
- Mentor engineers in rendering development and optimization best practices.
- Develop systems with a strong focus on optimization and performance.
- Communicate confidently with all company members and external client teams.
- Estimate own tasks and deliver them in a timely manner.
- Write clear, maintainable code that passes senior engineer review.
- Raise all blockers to the project lead.
- Test and document provided solutions.
- Implement and uphold software engineering best practices.
- Take ownership of large areas of the codebase and complex features.
- Coordinate with members outside of the engineering team.
- Determine large feature feasibility and propose solutions.
- Provide solid programming expertise for large features and architecture suggestions.
- Provide code review analysis to foresee design and implementation problems.
Requirements
- Reside in Japan during employment.
- Ability to write clean, readable, performant code and design architecture.
- Excellent debugging and optimization skills.
- Excellent written and verbal communication.
- Knowledge of existing rendering techniques and lighting models.
- Focus on performance analysis and GPU profiling, with familiarity with tools like PIX or RenderDoc.
- Strong 3D math skills.
- Willingness to work as part of a team and contribute to technical discussions.
- Eager to provide and receive constructive feedback.
- High adaptability to jump between different projects, tech stacks, and proprietary client engines.
- Strong software development skills, design theory, and development processes.
- Strong personal time management.
- Experience in creation of custom graphics engines.
- Experience in feature implementation on existing rendering pipelines.
- Experience in implementation of graphics specific profiling/debugging tools.
- Development targeting PlayStation, Microsoft or Nintendo platforms.
- Familiarity with other target platforms, such as PC or mobile.
- University degree in Engineering, Computer Science or related discipline; or relevant professional experience.
- 3+ years professional software engineering experience.
- 2+ years professional experience developing rendering pipelines or custom graphics engines.
- Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.).
- Strong experience with C++.
- Proficiency in shader programming (HLSL, GLSL).
- Comfortable with source code management systems (Git, SVN, Perforce, etc.).
- English proficiency (ability to read, write, and discuss technical matters).
- Experience with C#, Python, shell scripting (Bash, PowerShell, etc.) for graphics tooling.
- Experience with other game engines such as Unreal, Unity, proprietary engines, or others.
- At least 3 years of experience in the video game industry.
- At least conversational Japanese proficiency - JLPT N3 or above.
- Worked on at least 1 released game.
Skills
- C++
- HLSL
- GLSL
- DirectX 12
- Vulkan
- Metal
- Git
- SVN
- Perforce
- C#
- Python
- Bash
- PowerShell
- Unreal Engine
- Unity
Location
- Tokyo, Japan
- Remote
Work Type
- Remote
- Full Time
- Permanent
Experience Level
- 3+ years professional software engineering experience
- 2+ years professional experience developing rendering pipelines or custom graphics engines
- 3+ years of experience in the video game industry
Education Level
- University degree in Engineering, Computer Science or related discipline; or relevant professional experience
Salary/Compensations
- JPY 4,800,000 - JPY 7,200,000
Benefits
- Monthly allowance for home office equipment and supplies (15,000 JPY/month)
- Private language tutoring (Japanese and/or English)
- Commute fees (train passes not reimbursed)
- Social insurance
- Parental leave
About the Company
- Wizcorp is a specialized game development studio based in Tokyo, operating 100% remotely.
- We are a cross-cultural team focused on bringing magic back to game development.
- We value continuous improvement, questioning the status quo, and ethical decision-making.
- We foster a friendly and honest working environment with opportunities for personal and professional growth.
Equal Opportunity
- Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.