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About the Role
We are seeking a Senior Environment Artist to join our team on an unannounced fantasy Action RPG title. This role involves leading a small team, collaborating with the Art Director to match the game's style, and working with internal teams and external vendors. The ideal candidate is a 3D Environment Artist passionate about creating visually stunning game environments.
Responsibilities
- Create game-ready environment assets using proprietary and commercial procedural systems.
- Utilize custom engines to develop project-specific workflows for internal and external teams.
- Populate and decorate environments with a strong sense of composition and layout.
- Build high-definition, game-ready models, materials, and world geometry.
- Create hard surface models, terrain, and foliage.
- Collaborate with the Art Director, Art Outsource Manager, and Producers to ensure accurate and timely work.
- Work with Game Designers and Engineers to ensure art assets are high-quality, support artistic direction, and are optimized for all platforms.
- Provide aesthetic and technical feedback to the 3D outsource team.
- Engage in R&D for new production pipeline techniques.
- Function autonomously and maintain organization throughout the project lifecycle.
- Receive and implement feedback to modify work based on direction.
- Champion best practices in their area of expertise.
- Represent their area of expertise in interdisciplinary discussions.
- Participate in hiring and mentoring of additional artists as needed.
- Assess artist performance and aid in career development.
Requirements
- 8+ years of industry experience as an Environment Artist, with at least 2 years in a lead role, or equivalent experience creating AAA environments.
- Expert knowledge in creating procedurally generated assets for games using tools like Unreal PCG, Houdini, or Blender Geometry Nodes.
- Expertise in asset creation and level layout.
- Expert understanding of art principles including lighting, composition, color theory, and staging.
- Expertise in 3D modeling with Maya or equivalent software.
- Proficiency in Substance Designer and Painter.
- Experience working in custom engines, Unreal, Unity, or other AAA Game Development Engines.
- Strong communication and organizational skills.
- Ability to train other artists on new techniques.
- Self-directed, passionate, and creative.
- Ability to give and receive feedback clearly and concisely at all levels.
Skills
- Procedural content generation
- 3D modeling
- Asset creation
- Level layout
- Lighting
- Composition
- Color theory
- Staging
- Maya
- Substance Designer
- Substance Painter
- Unreal Engine
- Unity
- Houdini
- Blender Geometry Nodes
- Communication
- Organization
- Mentoring
- Team leadership
Location
- Toronto, ON
Work Type
- Hybrid
- Onsite
Experience Level
- Senior
- Lead
Salary/Compensations
- $85,000. - $120,000. CAD
Benefits
- Potential annual bonuses
- Health insurance
- Dental insurance
- Vision insurance
- Life insurance
- Disability insurance
- Retirement savings plan
- Paid holidays
- Flexible time-off
About the Company
- From dodgeball in the streets to racetracks in your living room, we've always been more interested in asking "what if?" than following a roadmap.
- Whether we're dreaming up a chaotic game of hide & seek in the dark or putting a legendary space fox back in the pilot's seat, that inventor's mindset runs through everything we do.
- We make games for people who appreciate craft and a little bit of magic.
- If you're curious, you'll be in good company.
Equal Opportunity
- Velan Studios is dedicated to building a diverse, inclusive, and authentic workplace, so if you are excited about a role but your experience doesn’t align perfectly, we encourage you to submit a General Application.
- Velan Studios is an equal opportunity employer that is committed to inclusion, diversity, and providing a workplace free from discrimination and harassment.
- We seek to create a work culture that matches the diversity of our players.