Software Engineer, Systems (Games and Interactive Experiences) at Meta | NY, US | Rezi

Software Engineer, Systems (Games and Interactive Experiences) at Meta

Software Engineer, Systems (Games and Interactive Experiences)

Meta · NY, US

1 weeks ago

Software Engineer, Systems (Games and Interactive Experiences)

Meta · NY, US

12 days ago
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About the Role

Meta is building frontier AI models that generate production-ready software. This role focuses on pushing AI capabilities toward games and interactive experiences that run smoothly on real devices, respond instantly to input, and adapt to their hardware and platform. Your systems expertise will directly improve our models by shaping the evaluation and training data.

Responsibilities

  • Build and optimize interactive experiences meeting performance targets across frame rate, latency, and resource efficiency on real devices.
  • Develop cross-platform solutions adapting to different hardware capabilities, form factors, and input methods.
  • Design and implement networked real-time experiences that remain responsive under varying network conditions.
  • Create evaluation frameworks, benchmarks, and tooling to assess and improve model-generated experiences.
  • Collaborate across teams to drive initiatives improving training data quality and model capabilities.
  • Own components or systems end-to-end, from design through production.

Requirements

  • Bachelor's degree in Computer Science, Computer Engineering, a relevant technical field, or equivalent practical experience.
  • Experience building and shipping games, applications, or interactive experiences to production.
  • Experience testing, debugging, and optimizing interactive applications for performance and reliability.
  • Experience with the systems layer of interactive software, such as frame pacing, threading, app lifecycle, or platform integration.
  • Programming experience in C++, C#, Kotlin/Java, Swift, or shader languages.

Skills

  • Frame pacing
  • Device optimization
  • Multiplayer networking
  • Cross-platform porting
  • C++
  • C#
  • Kotlin/Java
  • Swift
  • Shader languages
  • Performance profiling tools (e.g., RenderDoc, Perfetto, PIX, Instruments)
  • Game engine technology (e.g., Unity, Unreal)
  • Real-time graphics
  • Shader pipelines
  • Prompt/context engineering
  • Agent orchestration
  • Responsible AI practices
  • Spatial or XR experiences
  • Sensor-driven input (e.g., hand tracking, gaze)
  • Graceful degradation strategies
  • Large language models
  • Generative AI application development

Education Level

  • Bachelor's degree in Computer Science, Computer Engineering, a relevant technical field, or equivalent practical experience.

Salary/Compensations

  • $154,003/year to $217,000/year

Benefits

  • Bonus
  • Equity
  • Benefits

About the Company

  • Meta is building frontier AI models that generate production-ready software.