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About the Role
You will be the keeper of the player experience on our hybrid casual RPG. You will own the level design area completely, setting the roadmap, making calls, and shipping. A dedicated level editor and an AI-powered level generation pipeline will be ready on day one, allowing you to focus on making every level fun.
Responsibilities
- Design, build, and tune levels directly in Unity, covering layouts, encounters, pacing, and difficulty.
- Combine our AI pipeline with your design judgment to triple our level content.
- Model how health, damage, and stat changes affect numbers before anything ships.
- Bring existing levels to final quality and give them the feel and juice that make players stay.
- Set the level design roadmap, make design calls, and question whether each choice fits the game.
- Write clear, detailed specs that developers can implement as written.
- Use playtests and player data to see what works and iterate quickly.
- Use AI every day to generate layouts, prototype encounters, simulate balancing, and automate level work.
Requirements
- Years of level design experience, with shipped levels on a hybrid casual, RPG, or combat-based game.
- Hands-on balancing skills: comfortable with stats, health and damage maths, and spreadsheets.
- Fluency in Unity: build and iterate levels in the engine yourself.
- A strong sense of game feel: know when a level is fun and can explain why.
- AI is already part of how you work every day.
- The autonomy to build your own roadmap and make design decisions.
- A data-driven approach to level tuning.
- Feature design experience alongside level design.
- Extreme ownership: drive outcomes and fix what breaks.
- Proactive: spot what needs doing and do it without waiting for instructions.
- Pragmatism and simplicity: look for the simplest solution that works and ship.
- Sharp thinking: learn fast, reason from facts, and structure ideas clearly.
- Hungry and motivated: ambitious, high-energy, and grounded.
Skills
- Level Design
- Unity
- Game Balancing
- AI
- Feature Design
Location
- Remote
- Europe (UTC to UTC+3 time zones)
Work Type
- Remote
- Full-time
Experience Level
- Mid-level
Benefits
- Comprehensive Benefits (insurance, meal vouchers, public transport, gym memberships, etc., depending on location)
- Paris HQ Access (desk at a WeWork building with WeWork perks)
- Coworking Access (WeWork spaces throughout Europe)
- Global Team collaboration in English
- Team Gatherings (off-site retreats)
- Performance Reviews (every six months)
- Equipment Support (including home office setup allowance for remote workers)
About the Company
- Homa is a global mobile game developer and publisher creating games people love.
- We partner with studios and internally develop games, having launched over 80 titles and reached over 2 billion downloads.
- We built Homa Lab, our proprietary platform that gives developers market intelligence, data tools, and game tech with AI built-in, to find product-market fit fast and scale mass-market games.
- Our flywheel: Homa Lab helps studios spot ideas, turn them into games, and reach millions of players. AI supercharges this process.
- We are 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies.
- We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.
- We’ve raised $165M from investors including Headline, Northzone, Eurazeo, Bpifrance, and founders of King, Sorare, and Spotify.
- We are building the next billion-player experiences and shaping the future of entertainment.
- We prioritize talent, energy, and determination over traditional credentials.
- Our culture is grounded in four core values: Humility, Curiosity, Focus, and Ambition.
Equal Opportunity
- We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.
- We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits.