開発サポートエンジニア(グラフィックス担当) at Sony Interactive Entertainment Inc. | JP | Rezi

開発サポートエンジニア(グラフィックス担当) at Sony Interactive Entertainment Inc.

開発サポートエンジニア(グラフィックス担当)

Sony Interactive Entertainment Inc. · JP

2 weeks ago

開発サポートエンジニア(グラフィックス担当)

Sony Interactive Entertainment Inc. · JP

15 days ago
Resume preview

Impress employers and recruiters.
Choose from hundreds of resume examples.

Target Resume Now
Resume preview

Tailor your resume to this 開発サポートエンジニア(グラフィックス担当) role.

Rezi rewrites your resume against Sony Interactive Entertainment Inc.'s job description. Free.

Resume score gauge reading 58 out of 100

Don't guess if your resume is good enough.

See how it scores against the 開発サポートエンジニア(グラフィックス担当) posting at Sony Interactive Entertainment Inc. — free, in seconds.

About the Role

Provide technical support in the graphics domain to game developers for PlayStation. This role involves supporting the adoption of next-generation graphics technologies like ray tracing and machine learning rendering, and optimizing game titles to fully leverage GPU potential.

Responsibilities

  • Provide graphics technology support to PlayStation game developers.
  • Introduce next-generation graphics technologies, such as ray tracing and machine learning rendering, to game developers.
  • Offer performance optimization services for game titles to maximize GPU potential.

Requirements

  • Utilize experience with graphics APIs and C++ development to provide technical support, implement graphics technologies, and optimize performance for game developers.
  • Experience using graphics APIs such as DirectX 12 or equivalent to Vulkan.
  • Over 2 years of practical experience in C++ programming.
  • Experience using game engines like Unreal Engine.
  • Experience developing game titles on console platforms.
  • Ability to read English documentation and communicate via email and chat.

Skills

  • Graphics API
  • C++
  • DirectX 12
  • Vulkan
  • Unreal Engine
  • Game Engine Development
  • Console Game Development
  • Performance Optimization
  • Ray Tracing
  • Machine Learning Rendering

Location

  • Hybrid

Work Type

  • Hybrid
  • Full-time

Experience Level

  • 2+ years of practical experience in C++ programming

About the Company

  • PlayStation is a global leader in entertainment, producing the PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, and acclaimed PlayStation software titles from PlayStation Studios.
  • PlayStation strives to create an inclusive environment that empowers employees and embraces diversity.
  • The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
  • This department supports partner companies developing games for PlayStation from a technical standpoint.
  • This is the only department within the company that can directly contribute to the development of well-known game titles.
  • The team covers a wide range of technical areas and collaborates closely with internal SDK development teams and hardware divisions to address challenges.

Equal Opportunity

  • Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
  • We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
  • PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.