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About the Role
This is a hands-on, fixed-term project to evaluate Blender's fit into our production workflows. You will build, test, and document a new Blender production pipeline from scratch, working alongside a project lead.
Responsibilities
- Build the Blender production pipeline and its interfacing tools.
- Set up test scenes, materials, and characters to validate workflows.
- Document the pipeline, tooling, and workflows.
- Build the Blender test pipeline and its interfacing tools primarily through Blender's Python API.
- Design and test production data handoffs between Maya and Blender.
- Set up test scenes, material set-ups, and character configurations, and run workflow tests.
- Work with 3D artists, leads, and production planning to translate pain points into tooling.
- Contribute to the Blender MCP server or Skill that supports end-user and technical workflows.
- Document the pipeline and support department leads as they author onboarding guides.
- Help triage the pain-point register, classifying issues.
- Pick up pipeline work when the in-house team is pulled onto urgent studio tasks.
Requirements
- Proven experience building production pipelines from the ground up.
- Hands-on experience migrating a studio or team pipeline between tools or DCCs.
- Senior-level technical direction experience in a VFX, animation, or games production pipeline.
- Deep, current Blender experience, including its tooling, data model, and day-to-day production use.
- Strong Python development skills, with a track record of building production tools and extending Blender through its Python API.
- Practical experience with Open Universal Scene Description (USD) and Alembic interchange, including round-tripping data between DCCs.
- Familiarity with Cycles and EEVEE render setup and configuration.
- Proven ability to work with artists and production staff to translate needs into working tools.
- Strong documentation skills, comfortable writing up pipelines and workflows for others to follow.
- Experience interfacing Blender with Maya and Houdini in a production setting.
- Prior experience specifically migrating off a game engine (Unreal or Unity) to a DCC-based pipeline.
- Exposure to OCIO and ACES colour management across a pipeline.
- Familiarity with production tracking integration, ideally Autodesk Flow.
Skills
- Blender
- Python API
- Maya
- Houdini
- Open Universal Scene Description (USD)
- Alembic
- Cycles
- EEVEE
- OCIO
- ACES
- Autodesk Flow
Location
- Sydney
- Parramatta
- Melbourne CBD
Work Type
- Contract
- Hybrid work
Experience Level
- Experienced pipeline technical director
- Senior-level technical direction experience
Salary/Compensations
- Competitive salary and package commensurate with experience
Benefits
- Flexible environment
- Opportunities for hybrid work
- Fun office environment
- Regular work functions
- Free entry to conventions and events
- Close to public transport
- Regular company breakfasts/lunches
- Diverse team that values independent input and career development
- Access to an Employee Assistance Program (EAP)
- Confidential mental health and well being support, for you and your family
About the Company
- Creative entertainment company based in Sydney.
- Makes IP-driven products spanning animation, consumer products, publishing, games and licensing.
- Technology sits at the core of how they work.
- Dedicated technical owners driving the tools and pipelines behind productions.
- Glitch Productions has an art-first mindset.
- Core mission is to create the best art possible and delight the audience.
- Values: Passion, Innovation, Teamwork, Integrity.
- Passionate about fostering a diverse and inclusive workplace.
Equal Opportunity
- We hire based on skills, passion and potential, and celebrate the diverse perspectives that make our team stronger.
- We welcome people of all races, genders, sexual orientations, gender identities, ages, educational backgrounds, abilities, and experiences.
- If you’re a good person and share our passion for animation, we want to hear from you!