Client Platform Engineer - Web/Mobile at Level | Austin, TX, US | Rezi

Client Platform Engineer - Web/Mobile at Level

Client Platform Engineer - Web/Mobile

Level · Austin, TX, US

2 weeks ago

Client Platform Engineer - Web/Mobile

Level · Austin, TX, US

17 days ago
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About the Role

Level is looking for a Senior Client Platform Engineer to own how Level's Godot-based educational games ship and run on one or more target platforms. You will ensure each student's experience feels native and performs well across various devices, from school-issued Chromebooks to family iPads to browser tabs. You'll leverage deep knowledge of CPU, GPU, and platform-specific requirements, and mentor other engineers.

Responsibilities

  • Own delivery of Level's games on specialty platform(s) end to end, including build, packaging, signing, store or distribution requirements, release, and live updates
  • Design and maintain the shared layer that isolates game code from platform differences in windowing, input, file system access, and device services
  • Handle suspend and resume, backgrounding, orientation and window changes, permissions, interruptions, and memory pressure
  • Build device capability detection, automatic quality settings, scalability tiers, and graceful fallbacks
  • Use platform-native profiling tools to find CPU, GPU, memory, load-time, and battery bottlenecks, and work with graphics and gameplay engineers to fix them
  • Write and maintain native plugins and bindings, such as GDExtension, JNI, Swift or Objective-C, and JavaScript interop
  • Automate builds, packaging, and device testing for your platform, and maintain a representative device matrix
  • Influence technical decisions, flag platform risk early, and document platform constraints
  • Actively mentor mid-level and associate engineers on platform fundamentals and good engineering practice

Requirements

  • 5+ years of professional software engineering experience, including shipped production software on at least one of iOS, Android or ChromeOS, Web, Windows, macOS, or Linux
  • Deep, demonstrated expertise in the CPU, GPU, memory, and thermal characteristics of your specialty platform and how they shape real-time application performance
  • Strong C++ or C# skills, plus fluency in the native languages of your specialty, such as Swift or Objective-C, Kotlin or Java, JavaScript or TypeScript, or Rust
  • Hands-on ownership of platform build, packaging, signing, and release, including store submission or distribution, for a shipped product
  • Experience with the application lifecycle and system services of your platform, including windowing, input, file system access, permissions, and interruptions
  • Proficiency with platform profiling and debugging tools, such as Xcode Instruments, Android Studio Profiler, Perfetto, browser DevTools, PIX, or RenderDoc
  • Familiarity with game engine or real-time application architecture, ideally Godot or a comparable engine
  • Track record of mentoring mid-level engineers and influencing technical decisions on your team
  • Clear written and verbal communication, with the ability to explain platform constraints to non-specialists
  • Experience with Godot, including custom builds, export templates, or GDExtension (Nice to Have)
  • Experience building platform abstraction layers or cross-platform runtime frameworks (Nice to Have)
  • Experience with device capability detection, automatic quality settings, or dynamic scalability systems (Nice to Have)
  • Experience targeting low-end or school-issued hardware, including Chromebooks (Nice to Have)
  • Experience with CI/CD for multi-platform builds and automated device testing (Nice to Have)
  • Shipped titles or apps on one or more app stores or web platforms (Nice to Have)
  • Interest in educational technology and in building products that students and teachers use every day (Nice to Have)

Skills

  • iOS
  • Android
  • ChromeOS
  • Web
  • Windows
  • macOS
  • Linux
  • Metal
  • Apple GPU architecture
  • CPU
  • thermal
  • memory behavior
  • App Store requirements
  • iOS app lifecycle
  • Vulkan
  • OpenGL ES
  • Play Store
  • Chromebook deployment
  • Android activity lifecycle
  • WebGL
  • WebGPU
  • WebAssembly
  • audio
  • input quirks
  • sandbox constraints
  • windowing
  • input
  • installers
  • packaging
  • code signing
  • notarization
  • GPU driver variability
  • cross-platform performance engineering
  • capability detection
  • automatic quality settings
  • scalability tiers
  • fallback strategies
  • C++
  • C#
  • Swift
  • Objective-C
  • Kotlin
  • Java
  • JavaScript
  • TypeScript
  • Rust
  • Xcode Instruments
  • Android Studio Profiler
  • Perfetto
  • browser DevTools
  • PIX
  • RenderDoc
  • Godot
  • GDExtension
  • JNI
  • CI/CD

Experience Level

  • Senior

About the Company

  • Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy.
  • We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.
  • We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning.
  • For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.
  • For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.
  • For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.
  • We are committed to helping every person maximize their potential and live a life of meaning.
  • It's a difficult problem that requires brilliant people and tremendous effort over time.