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About the Role
Level is looking for a Senior Client Platform Engineer to own how Level's Godot-based educational games ship and run on one or more target platforms. You will ensure each student's experience feels native and performs well across various devices, from school-issued Chromebooks to family iPads to browser tabs. You'll leverage deep knowledge of CPU, GPU, and platform-specific requirements, and mentor other engineers.
Responsibilities
- Own delivery of Level's games on specialty platform(s) end to end, including build, packaging, signing, store or distribution requirements, release, and live updates
- Design and maintain the shared layer that isolates game code from platform differences in windowing, input, file system access, and device services
- Handle suspend and resume, backgrounding, orientation and window changes, permissions, interruptions, and memory pressure
- Build device capability detection, automatic quality settings, scalability tiers, and graceful fallbacks
- Use platform-native profiling tools to find CPU, GPU, memory, load-time, and battery bottlenecks, and work with graphics and gameplay engineers to fix them
- Write and maintain native plugins and bindings, such as GDExtension, JNI, Swift or Objective-C, and JavaScript interop
- Automate builds, packaging, and device testing for your platform, and maintain a representative device matrix
- Influence technical decisions, flag platform risk early, and document platform constraints
- Actively mentor mid-level and associate engineers on platform fundamentals and good engineering practice
Requirements
- 5+ years of professional software engineering experience, including shipped production software on at least one of iOS, Android or ChromeOS, Web, Windows, macOS, or Linux
- Deep, demonstrated expertise in the CPU, GPU, memory, and thermal characteristics of your specialty platform and how they shape real-time application performance
- Strong C++ or C# skills, plus fluency in the native languages of your specialty, such as Swift or Objective-C, Kotlin or Java, JavaScript or TypeScript, or Rust
- Hands-on ownership of platform build, packaging, signing, and release, including store submission or distribution, for a shipped product
- Experience with the application lifecycle and system services of your platform, including windowing, input, file system access, permissions, and interruptions
- Proficiency with platform profiling and debugging tools, such as Xcode Instruments, Android Studio Profiler, Perfetto, browser DevTools, PIX, or RenderDoc
- Familiarity with game engine or real-time application architecture, ideally Godot or a comparable engine
- Track record of mentoring mid-level engineers and influencing technical decisions on your team
- Clear written and verbal communication, with the ability to explain platform constraints to non-specialists
- Experience with Godot, including custom builds, export templates, or GDExtension (Nice to Have)
- Experience building platform abstraction layers or cross-platform runtime frameworks (Nice to Have)
- Experience with device capability detection, automatic quality settings, or dynamic scalability systems (Nice to Have)
- Experience targeting low-end or school-issued hardware, including Chromebooks (Nice to Have)
- Experience with CI/CD for multi-platform builds and automated device testing (Nice to Have)
- Shipped titles or apps on one or more app stores or web platforms (Nice to Have)
- Interest in educational technology and in building products that students and teachers use every day (Nice to Have)
Skills
- iOS
- Android
- ChromeOS
- Web
- Windows
- macOS
- Linux
- Metal
- Apple GPU architecture
- CPU
- thermal
- memory behavior
- App Store requirements
- iOS app lifecycle
- Vulkan
- OpenGL ES
- Play Store
- Chromebook deployment
- Android activity lifecycle
- WebGL
- WebGPU
- WebAssembly
- audio
- input quirks
- sandbox constraints
- windowing
- input
- installers
- packaging
- code signing
- notarization
- GPU driver variability
- cross-platform performance engineering
- capability detection
- automatic quality settings
- scalability tiers
- fallback strategies
- C++
- C#
- Swift
- Objective-C
- Kotlin
- Java
- JavaScript
- TypeScript
- Rust
- Xcode Instruments
- Android Studio Profiler
- Perfetto
- browser DevTools
- PIX
- RenderDoc
- Godot
- GDExtension
- JNI
- CI/CD
Experience Level
- Senior
About the Company
- Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy.
- We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.
- We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning.
- For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.
- For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.
- For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.
- We are committed to helping every person maximize their potential and live a life of meaning.
- It's a difficult problem that requires brilliant people and tremendous effort over time.