Senior Software Engineer, Social & Store, Unpublished R&D Product at Riot Games | AU | Rezi

Senior Software Engineer, Social & Store, Unpublished R&D Product at Riot Games

Senior Software Engineer, Social & Store, Unpublished R&D Product

Riot Games · AU

2 weeks ago

Senior Software Engineer, Social & Store, Unpublished R&D Product

Riot Games · AU

19 days ago
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About the Role

As a Senior Software Engineer on an unpublished R&D project, you will design and implement core social and store systems for one of Riot’s most exciting new games. You will collaborate closely with Product, UX Design, and central teams to build engaging social and purchasing systems, owning the full vertical integration of these systems while adhering to social safety standards and offering players a world-class, secure experience.

Responsibilities

  • Gather a deep understanding of the requirements for Social & Store integration
  • Coordinate close with central platform teams on existing solutions
  • Collaborate with Product and UX Design on the product specific goals
  • Provide technical implementation proposals consistent with company and product goals
  • Implement the full solution including utilizing Unreal C++, Blueprint, and UI
  • Debug the full stack of the deliverable from UI to Platform in coordination with Services and Central teams
  • Ensure compliance with Riot safety and regulatory requirements for global social & store systems
  • Coordinate with Product and Insights on Playtest feedback for social and purchasing experiences

Requirements

  • 5+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale
  • 2+ years (or equivalent depth) working on game development tools
  • Proficiency in C++
  • B.S. in computer science or equivalent experience
  • Proven ability to navigate ambiguity and influence cross-functional stakeholders
  • Proven ability to work with Central Teams and Vendors to achieve product goals
  • Strong communication skills across technical and non-technical audiences

Skills

  • Unreal Engine
  • Subsystems
  • View Models
  • Service Integration
  • Social systems
  • Player engagement
  • In-game Purchasing flows
  • Entitlement flows
  • Vendor platform purchasing
  • Entitlement systems (Sony Playstation, XBox, etc.)
  • Distributed team experience
  • AI assisted engineering workflows

Location

  • Remote

Work Type

  • Full-time

Experience Level

  • Senior

Education Level

  • B.S. in computer science or equivalent experience

Benefits

  • Open paid time off policy
  • Paid parental leave
  • Flexible work schedules
  • LAN gaming room
  • Latest consoles
  • Play fund
  • Snacks
  • Medical, Dental and Vision Stipend
  • Wellbeing Reimbursement
  • Donation matching for time and money to non-profits
  • Employee Assistance Program
  • Learning and Development opportunities

About the Company

  • Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code.
  • Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work.
  • We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect.
  • We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.

Equal Opportunity

  • We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect.