Senior VFX Technical Artist - Unpublished R&D Product at Riot Games | AU | Rezi

Senior VFX Technical Artist - Unpublished R&D Product at Riot Games

Senior VFX Technical Artist - Unpublished R&D Product

Riot Games · AU

3 weeks ago

Senior VFX Technical Artist - Unpublished R&D Product

Riot Games · AU

23 days ago
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About the Role

As a Senior VFX Technical Artist on an unpublished R&D product, you’ll help establish and evolve the VFX systems and content pipelines that bring the experience to life. You’ll own meaningful technical problems end-to-end, from prototyping Niagara-based solutions and artist-facing tools to developing Houdini workflows, documenting best practices, and improving performance and production reliability.

Responsibilities

  • Own and evolve scalable VFX systems, tools, libraries, and content pipelines in Unreal Engine and Niagara.
  • Build reusable, modular, and parameterized effects and workflows that reduce one-off production, support rapid iteration, and empower artists to create varied content from a maintainable foundation.
  • Partner with VFX Art, Design, Engineering, and Technical Art to translate creative and gameplay needs into robust technical solutions, advocating for artist workflows and clear player-facing readability.
  • Develop artist-facing tools, scripts, and automation, including Houdini-based procedural workflows and integrations between DCC applications and real-time content pipelines.
  • Work hands-on in Unreal Engine to prototype and validate systems using Niagara modules and Scratchpad, Blueprint, and material workflows.
  • Profile and optimize effects for visual quality, gameplay clarity, memory, and runtime performance, helping establish practical budgets for high effect density and resource-constrained scenarios.
  • Maintain documentation, standards, and production support practices that make VFX workflows easier to adopt, troubleshoot, and improve over time.

Requirements

  • Senior-level professional experience as a Technical Artist, VFX Technical Artist, or closely related role in games or real-time content production.
  • Advanced hands-on Unreal Engine experience, including Niagara systems, Niagara modules and Scratchpad, Blueprint, and material authoring or Material Graphs.
  • Strong scripting and automation skills for artist-facing tools and content workflows, with the ability to work productively in Python, Blueprint, or comparable scripting environments.
  • Hands-on pipeline development experience, including procedural workflows, asset generation, and integration with real-time content pipelines.
  • Proven experience designing or maintaining reusable, modular, and parameterized VFX systems, libraries, or production workflows.
  • Strong understanding of real-time VFX readability, profiling, optimization, and performance budgeting, with the ability to balance visual quality and runtime constraints.
  • Demonstrated ability to collaborate across Art, Design, and Engineering, communicate technical trade-offs clearly, and support artists through tool iteration and problem-solving.
  • Experience supporting large-scale multiplayer or live-service content pipelines, where consistency, scalability, and maintainability are central production concerns.
  • Experience developing procedural content workflows or reusable generation systems in Houdini, Unreal, or related tools.
  • Experience with streaming, resource, memory, or workload optimization for content-rich real-time experiences.
  • Familiarity with shader or engine-level development, including HLSL, C++, or comparable low-level graphics and runtime technologies.

Skills

  • Unreal Engine
  • Niagara
  • Python
  • Blueprint
  • Houdini
  • HLSL
  • C++

Location

  • Remote

Work Type

  • Full-time

Experience Level

  • Senior

Benefits

  • Open paid time off policy
  • Paid parental leave
  • Flexible work schedules
  • Co-op gaming areas
  • Play fund
  • Snacks
  • Medical Insurance that covers you and your dependents
  • Employee Assistance Program
  • Wellness fund
  • Donation matching of time and money to registered charities
  • Learning and Development opportunities

About the Company

  • At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday.