Technical Design Artist, Intern 2027 at Allen Control Systems | Austin, TX, US | Rezi

Technical Design Artist, Intern 2027 at Allen Control Systems

Technical Design Artist, Intern 2027

Allen Control Systems · Austin, TX, US

3 weeks ago

Technical Design Artist, Intern 2027

Allen Control Systems · Austin, TX, US

25 days ago
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About the Role

As a Technical Design Artist Intern, you will work at the intersection of art, engineering, and real-time technology. You will help build and improve the Unreal Engine 5 systems that bring our products to life, including 3D assets, materials, visual effects, tools, and content pipelines. This is early-career work with real stakes, where you will collaborate closely with engineers and technical artists to solve problems, build systems, and iterate on technology for reliable real-world performance.

Responsibilities

  • Build and integrate 3D assets, materials, textures, animations, and visual effects in Unreal Engine 5.
  • Work closely with engineers and technical artists to develop and iterate on real-time visual systems.
  • Create materials and shaders using Unreal Engine's Material Editor, including custom node-based and HLSL-based solutions where appropriate.
  • Build tools and workflows that help artists and engineers work faster and more consistently.
  • Use Blueprints and Python to automate repetitive tasks and improve content pipelines.
  • Help investigate and solve performance issues across graphics, memory, rendering, and content.
  • Work with Unreal Engine technologies such as Nanite, Lumen, Niagara, and Chaos.
  • Collaborate with engineers and product teams to understand technical requirements and turn them into working visual solutions.
  • Document tools, workflows, and technical decisions.
  • Take projects from an initial idea through implementation, feedback, and iteration.

Requirements

  • Currently pursuing a degree in Computer Science, Game Development, Computer Graphics, Animation, Interactive Media, or a related field.
  • Coursework, project, or internship experience with Unreal Engine, real-time graphics, technical art, 3D content creation, or game development.
  • Experience working in Unreal Engine 5, including familiarity with the editor, Materials, and Blueprints.
  • Experience with a 3D content creation tool such as Blender, Maya, or 3ds Max.
  • Basic understanding of real-time rendering, including materials, lighting, textures, geometry, and performance.
  • An interest in understanding how software and technical systems work.
  • Strong problem-solving skills and attention to detail.
  • Curiosity about working closely with engineers and learning how technical decisions affect the final product.
  • A builder's mindset: you'd rather create something, get feedback, and iterate than wait for a perfect spec.
  • A portfolio or examples of projects that demonstrate your work with Unreal Engine, 3D content, shaders, tools, visual effects, or other real-time technology.

Skills

  • Unreal Engine 5
  • Materials
  • Blueprints
  • 3D content creation
  • Real-time graphics
  • Technical art
  • Game development
  • Blender
  • Maya
  • 3ds Max
  • Real-time rendering
  • Python
  • HLSL
  • Niagara
  • Nanite
  • Lumen
  • Chaos
  • Houdini
  • Procedural content generation
  • Graphics profiling tools
  • Performance profiling tools
  • RenderDoc
  • PIX
  • Unreal Insights
  • Unreal GPU Visualizer
  • Simulation
  • Robotics
  • Autonomy
  • Embedded systems

Location

  • Austin, TX

Work Type

  • On-site
  • Internship

Experience Level

  • Early-career
  • Intern

Education Level

  • Pursuing a degree in Computer Science, Game Development, Computer Graphics, Animation, Interactive Media, or a related field.

Salary/Compensations

  • Paid Internship (to be discussed during interviews)

Benefits

  • Direct impact: Your work contributes to products that are built for real-world use.
  • Real ownership: You'll work directly with the engineers and product team building Bullfrog and contribute to real product decisions from day one.
  • Small team, big scope: Interns take on meaningful problems and see their work move from concept to implementation.
  • Cross-functional experience: Work alongside designers, product managers, and engineers.
  • Mentorship: Learn from experienced engineers and product builders.

About the Company

  • ACS (Allen Control Systems) is a defense technology company building precision robotic systems for the United States and its allies.
  • Founded by two former U.S. Navy electrical engineers with deep experience in robotics and software, ACS brings together AI, computer vision, precision motion, and advanced hardware to solve complex defense challenges across land, air, and maritime environments.
  • Our flagship product, Bullfrog, is an autonomous precision weapon system that transforms existing weapons into highly accurate counter-drone systems.
  • Bullfrog is deployed with U.S. forces, and ACS works with organizations throughout the U.S. military and national security community.
  • Following a $200 million Series B at a $2.2 billion valuation, ACS is rapidly expanding manufacturing, accelerating Bullfrog deployments, and developing the next generation of autonomous battlefield systems.
  • This is an opportunity to join a proven, fast-moving team and help scale technology with direct, real-world impact on national security.
  • ACS is headquartered in Austin, Texas, with additional operations in Alexandria, Virginia; Mountain View, California; and Huntsville, Alabama.