Level Designer at Moon Active | GB | Rezi

Level Designer at Moon Active

Level Designer

Moon Active · GB

4 weeks ago

Level Designer

Moon Active · GB

a month ago
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About the Role

Moon Active is seeking a passionate and hands-on Level Designer for its Coin Master studio. This role involves being the creative force behind player experiences, combining game design principles with visual aesthetics. You will design engaging levels, craft difficulty curves, and use data for balancing. Responsibilities include owning the production cycle, guiding Art and Animation teams, and driving cross-functional collaboration to bring levels to live production on time. This is an ideal opportunity for individuals who love games, thrive on creating immersive experiences, and can lead a level from concept to launch.

Responsibilities

  • Design, build, and visually dress engaging levels and mini-games from concept to final polish using internal tools and Unity.
  • Plan level progression and craft difficulty curves that keep players engaged, using quantitative player data, A/B test results, and user feedback to continuously test, tweak, and balance the experience.
  • Guide and collaborate with Art, Animation, and Tech Art teams, providing clear feedback to ensure all visual assets are perfectly tailored for your level designs.
  • Take full ownership of driving levels to production, motivating and leading cross-functional teams to meet strict deadlines and run schedules.
  • Actively pitch and contribute ideas for new game mechanics, obstacles, and themes to keep the gameplay varied and fresh.
  • Apply strong game design and UX principles to guarantee optimal layout, and overall player satisfaction.
  • Continuously improve your level creation pipeline, exploring new tools (including AI-driven workflows) to work smarter and scale production.

Requirements

  • Proven experience in the gaming industry in hands-on or creative roles (such as Level Designer, Game Designer, Tech Artist, or Product Manager).
  • Basic working knowledge of Unity or any other game engine, and a strong ability to quickly master internal proprietary level editors.
  • Strong project management and interpersonal skills, with the ability to motivate and guide Art, Tech Art, and Operations teams to deliver on time.
  • A keen eye for composition, aesthetics, and visual storytelling, coupled with a strong product design mindset.
  • Proven experience in continuous, data-driven level balancing (using metrics and A/B testing to refine difficulty and player flow).
  • A creative, proactive, and ownership-driven approach to overcoming design challenges and production bottlenecks.
  • Deep love for gaming - especially casual mobile games - with a constant drive to engineer new and exciting player experiences.
  • Familiarity with Generative AI tools for level ideation or content generation workflows.
  • A portfolio showcasing engaging, visually polished levels or relevant gameplay projects.

Skills

  • Level Design
  • Game Design
  • Unity
  • Project Management
  • Interpersonal Skills
  • Visual Storytelling
  • Data-Driven Balancing
  • UX Principles
  • AI-Driven Workflows

Location

  • Remote

Work Type

  • Hybrid
  • Full-time

Experience Level

  • Mid-level

About the Company

  • Moon Active is one of the world's top mobile game companies, leveraging creative tools and technology to craft fun and interactive games enjoyed by millions worldwide.
  • We produce exciting and engaging entertainment for players across the globe and pride ourselves on developing top-quality casual games that invite and allow players to connect with one another.