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About the Role
You will be rigging and skinning complex character, vehicle, and prop assets, and building tooling to support the animation team and animation pipeline. You will help push the runtime quality of hair, dynamics, and physics on skinned assets using in-game tools. You will also oversee the external rigging team, coordinate with production on timelines, and manage feedback to maintain a high quality bar.
Responsibilities
- Oversee external dev for rigging, providing feedback and documentation to ensure quality.
- Rigging and skinning characters, weapons, and vehicles, including dynamics and simulations.
- Improving and designing pipeline and workflow.
- Building tools and processes that facilitate content authoring with an emphasis on user experience, quality, and efficiency.
- Dynamics and in-game physics setup, R&D, debugging, and optimization.
Requirements
- Degree or Certificate in Computer Science, Graphic Art, or a related field.
- 5+ years of experience in the games industry with 5+ years of experience on console game development.
- Developing pipeline and workflow.
- Solid knowledge of Maya.
- Knowledge of at least one major commercial game engine (e.g. Unreal, Unity).
- Experience working with external developers.
- Excellent organizational, communication, and interpersonal skills.
- The ability to collaborate effectively in a small, dynamic team.
- Computer programming/scripting experience (e.g., C++, Python, PyQt).
- Experience working on a first-person shooter.
- Experience shipping a highly competitive multiplayer game.
Skills
- Maya
- Unreal Engine
- Unity
- C++
- Python
- PyQt
- Rigging
- Skinning
- Character rigging
- Vehicle rigging
- Prop rigging
- Animation pipeline
- Tool development
- Dynamics
- Physics
- Cloth simulation
- Hair simulation
Location
- Toronto Studio
- Remote in Canada
Work Type
- Contract
- Hybrid
- Remote
- Temporary Fixed-Term
Experience Level
- Senior
- 5+ years of experience in the games industry
- 5+ years of experience on console game development
Education Level
- Degree or Certificate in Computer Science, Graphic Art or a related field
Salary/Compensations
- $97,606.00 - $128,974.00 CAD
Benefits
- Extended health plan, including medical, dental, vision, life.
- Supplemental life & critical illness.
- Legal service.
- Relocation assistance (if applicable).
About the Company
- Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise.
- Sledgehammer Games has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and "Call of Duty: Modern Warfare III."
- We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide.
- Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft.
- At Activision, we strive to create the most iconic brands in gaming and entertainment.
- We are driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together.
- We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®.
- We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
Equal Opportunity
- At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
- The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.