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About the Role
The GGML (Graphics, GPU and Machine Learning) Software team provides graphics software foundations across all of Apple's products. The London Mac Metal Framework and Compiler team delivers Mac-focused Metal framework and GPU compiler features for current and future Mac products, contributing to the evolution of graphics software foundations across all products.
Responsibilities
- Contribute to Metal API and shading language feature design, development, and adoption.
- Be part of the wider team owning the Apple graphics stack, working on quality and performance improvements.
Requirements
- Solid practical knowledge of C++.
- Understanding of GPU architecture, programming model, and modern graphics APIs.
Skills
- Frontend or general compiler experience (LLVM/Clang, gcc etc.)
- Knowledge of GPU graphics programming & optimization techniques
- API Design experience
- Knowledge of Metal API and Metal Shading Language
Location
- London
About the Company
- Apple’s GGML (Graphics, GPU and Machine Learning) Software team provides graphics software foundations across all of Apple's products.