Staff/Senior Software Engineer - Hydris - Golang (d/f/m) at Project Q | BE, DE | Rezi

Staff/Senior Software Engineer - Hydris - Golang (d/f/m) at Project Q

Staff/Senior Software Engineer - Hydris - Golang (d/f/m)

Project Q · BE, DE

Today

Staff/Senior Software Engineer - Hydris - Golang (d/f/m)

Project Q · BE, DE

13 hours ago
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About the Role

As a Staff Software Engineer, you will directly impact the technical direction of our orchestration products, Hydris and its underpinning interoperability API. You will work at the layer where heterogeneous real-world systems become a single coherent picture, solving problems in distributed systems, protocols, and data modeling within challenging environments. The role is hands-on and expects you to shape what and how we build.

Responsibilities

  • Design and build the core engine systems for Hydris using Go.
  • Own the architecture of systems running reliably on edge hardware, in disconnected mesh networks, and at scale.
  • Evolve the schema defining sensor, asset, and mission system communication with Hydris.
  • Make API design decisions for client libraries.
  • Refine the integration framework for connecting new sensor types, data sources, and command systems.
  • Set patterns for built-in integrations (ADS-B, AIS, ASTERIX, Meshtastic, SpaceTrack, TAK, federation).
  • Enable external developers and system vendors to build plugins/integrations for Hydris.
  • Architect the peer-to-peer mesh and federation layer for disconnected, intermittent, and limited-bandwidth environments.
  • Solve coordination problems like conflict resolution, eventual consistency, and track correlation.
  • Ensure graceful system degradation during connectivity loss.
  • Set technical standards for testing distributed behavior, protocol versioning, and backward compatibility.
  • Review code for long-term maintainability and operational correctness.
  • Make build-versus-integrate decisions and communicate trade-offs.

Requirements

  • Experience building and shipping distributed systems in production, especially where reliability is critical.
  • Comfort working across the stack, from Protobuf schema design and Go to TypeScript.
  • Well-formed views on API design and protocol evolution, based on experience maintaining APIs.
  • Ability to operate autonomously and collaborate effectively on technical decisions.
  • Interest in contributing to European military, maritime, and critical infrastructure defence systems.
  • Ability to write clearly and communicate architectural decisions effectively.
  • Must be eligible to work in Germany; visa sponsorship is not offered.

Skills

  • Go
  • Rust
  • TypeScript
  • Protobuf
  • API Design
  • Protocol Evolution
  • Distributed Systems
  • Mesh Architectures
  • Geospatial Systems
  • Sensor Fusion
  • Track Management
  • CoT/TAK
  • ASTERIX
  • SAPIENT
  • MIL-STD-2525
  • Networking
  • Contested/Degraded Communication Environments
  • Developer-facing Open-Source Infrastructure

Location

  • Remote (Germany)
  • Hybrid (Berlin)
  • Hybrid (Munich)
  • On-site (Berlin)
  • On-site (Munich)

Work Type

  • Remote
  • Hybrid
  • On-site
  • Full-time

Experience Level

  • Staff

Benefits

  • High degree of autonomy and ownership
  • Flat structure
  • Real input into technical direction
  • Annual €1500 Learning & development budget (after probation)
  • Bike Leasing
  • Urban Sports Club membership
  • 30 days of paid time off

About the Company

  • Project Q GmbH is a Germany-based DefenseTech company with offices in Berlin and Munich.
  • We network market-available sensors, effectors, or situational awareness systems into a tactical IoT backbone.
  • Our solutions provide armed forces and security agencies with cross-domain information superiority – automated, scalable, and cost-efficient.
  • We build platform-agnostic systems enabling real interoperability across domains.
  • Q is a European defence-tech company pioneering the Internet of Defence with modular, scalable and interoperable sensor and intelligence solutions.