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About the Role
As a Technical Artist at Certain Affinity, you’ll get the chance to see some of the custom 3D tools and pipelines behind the world’s biggest IP’s and contribute to our own proprietary technology. This role reports to the Technical Art Director and requires an energetic individual to take a hands-on approach to pipeline management and look for development for our studio art team.
Responsibilities
- Develop custom workflows using scripts and coded tools solutions for the art team.
- Maintain the integrity of art pipelines by identifying inefficiencies and recommending and implementing improvements.
- Troubleshoot key pipeline issues and solve core problems in cooperation with the development team.
- Support the technical art needs of client-facing project requirements and partner expectations.
- Facilitate technical art communication across disciplines by providing clear and constructive feedback and guidance.
- Collaborate with a diverse team to promote innovation and refine the visual quality of our games.
Requirements
- 6+ years game industry experience, 4+ specifically in a technical artist role.
- Experience developing pipelines, including Substance Designer, Substance Painter, or Houdini.
- Shipped 1+ AAA title as a Technical Artist.
- Tech-fluency in at least one development language, such as Python, MEL, C#, or C++.
- Expert-level familiarity with at least one or more industry-level DCC applications (Maya, Max, Blender, Modo).
- Perf, Material and UE tooling knowledge.
- Experience with destruction and/or cloth.
- Experience working in multiple 3D game engines.
- Experience working on a wide range of tech art projects, in terms of art tools, graphics engines, and game hardware.
- Expert-level familiarity with developing tools for environment art creation and workflow.
- Able to present a clear vision of how work addresses problems and requirements.
- Excellent communication, documentation, and organizational skills.
- Portfolio showing off your work.
- A desire to work in a diverse and inclusive environment.
Skills
- Substance Designer
- Substance Painter
- Houdini
- Python
- MEL
- C#
- C++
- Maya
- Max
- Blender
- Modo
- UE tooling
- destruction
- cloth
- environment art creation
- real-time rendering technologies
- shader creation
- material pipelines
- graphics systems
- middleware packages
Location
- Remote (most states, excluding some)
- Austin, Texas
- Toronto, Canada
Work Type
- Remote
- Full-time
Experience Level
- Senior
- 6+ years game industry experience
- 4+ years technical artist experience
About the Company
- Certain Affinity has physical locations in Austin, Texas, and Toronto, Canada.
- Our culture reflects the values and the vibrant nature of the cities we call home.
- This includes a commitment to evolution, diversity, excellence, and work-life balance.
- We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own.
- We're always on the lookout for amazing talent to join our team.
Equal Opportunity
- A desire to work in a diverse and inclusive environment.