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About the Role
Join CI Games and help shape the future of gaming by contributing to major releases planned for 2026-2028. This role is crucial in creating ground-breaking experiences that captivate players worldwide.
Responsibilities
- Act as a key contributor to Unreal animation technology, implementing and maintaining the technical vision for character pipelines and runtime systems.
- Design and maintain complex animation systems within Unreal Engine, focusing on Animation Blueprints and Control Rig.
- Contribute to new character integration by implementing Physics and Cloth assets, and fine-tuning LODs.
- Research and prototype new techniques to enhance animation quality and workflow efficiency.
- Participate in the creation of high-quality character and weapon rigs using internal Maya rigging tools.
- Perform skinning of high-density characters with optimal deformation.
- Modify and adapt Python-based rig definitions to address unique character requirements while maintaining codebase consistency.
- Collaborate with engineers to solve complex technical challenges and ensure animation system performance and stability.
- Provide technical guidance and feedback to junior and mid-level technical animators.
- Collaborate with the Technical Animation Lead and Director to translate artistic needs into technical solutions.
- Document best practices for the technical animation pipeline.
- Track progress daily and assist in evaluating and scheduling upcoming tasks.
Requirements
- 5+ years of experience in technical animation, with a proven track record in a senior capacity.
- Shipped at least one AA+ title in a technical animation capacity.
- Expert-level expertise with Unreal Engine, specifically with Animation Blueprints, State Machines, and Control Rigs.
- Solid knowledge of dynamic asset types, particularly Physics and Cloth Assets.
- Proven skills in Maya character rigging and skinning for realistic characters.
- Strong proficiency with Python tools programming.
- Outstanding communication skills and the ability to collaborate effectively with artists and engineers.
- Proficiency in C++ (Desirable)
- Experience with procedural animation techniques (Desirable)
- A deep passion for and expertise in the Action-RPG or Soulslike genre (Desirable)
Skills
- Unreal Engine
- Animation Blueprints
- Control Rig
- Physics Assets
- Cloth Assets
- LODs
- Maya
- Character Rigging
- Skinning
- Python
- C++
- Procedural Animation
Location
- Remote
Work Type
- Freelance
- Remote
- Full-time
Experience Level
- Senior
Benefits
- 5 months freelance contract
- Immediate start
- Flexible schedules (core working hours 10am-4pm CET)
- Opportunity to work with cutting-edge technologies
- Work with talented individuals from around the world
About the Company
- CI Games is shaping the future of gaming with an ambitious strategic roadmap and major releases planned for 2026-2028.
Equal Opportunity
- A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.