Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Sydney-Based; Relocation & Visa Sponsorship Provided) at Riot Games | AU | Rezi

Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Sydney-Based; Relocation & Visa Sponsorship Provided) at Riot Games

Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Sydney-Based; Relocation & Visa Sponsorship Provided)

Riot Games · AU

5 days ago

Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Sydney-Based; Relocation & Visa Sponsorship Provided)

Riot Games · AU

6 days ago
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About the Role

Riot Games is seeking a Staff Software Engineer to contribute to an unpublished R&D Product, a highly anticipated MMO. This role involves collaborating globally to build next-generation features and technology, focusing on automation, performance, tools, or release systems to create exceptional developer and player experiences. You will drive technical initiatives, provide clear illustrations of extraordinary engineering, and dive into projects that focus on team cohesiveness and cross-team objectives.

Responsibilities

  • Design and implement solutions for large scale automation and build tooling across a distributed network of servers.
  • Lead and contribute to architecture requirements, technical design, and implementation across relevant systems, helping deliver stability to players and shaping the team’s technical direction and standards.
  • Partner with technical leadership in Sydney & Los Angeles to develop solutions, and collaborate closely with design to deliver high-performance systems that maximize player enjoyment.
  • Promote best practices and share expertise related to build & automation systems, while mentoring engineers in your areas of specialization.
  • Work collaboratively across multiple timezones to gather requirements, plan technical initiatives, and consistently deliver robust, scalable, and performant systems.
  • Work with the Core Tech Leadership in Los Angeles to architect & deliver on the needs for content creation, stability, and testing.
  • Troubleshoot live service issues as part of an on-call rotation.

Requirements

  • 6+ years of professional experience in software engineering, including experience delivering live or shipped games/products.
  • Expert proficiency in C and C++, with strong debugging skills and a solid foundation in common game and software design patterns.
  • Experience developing real-time online multiplayer games using Unreal Engine, with expertise in automation tooling, performance tooling, build/release pipelines, and/or telemetry.
  • Demonstrated ability to collaborate effectively across multiple disciplines across time-zones, coupled with strong product sense, pragmatic decision-making, and player empathy in technical choices.

Skills

  • automation
  • build systems
  • C
  • C++
  • debugging
  • game design patterns
  • software design patterns
  • Unreal Engine
  • performance tooling
  • build/release pipelines
  • telemetry
  • Blueprint visual scripting
  • Iris

Location

  • Sydney, Australia

Work Type

  • Full-time
  • Onsite

Experience Level

  • Staff Software Engineer
  • Software Engineer III

Education Level

  • Bachelor’s degree in Computer Science or equivalent experience

Benefits

  • Open paid time off policy
  • Paid parental leave
  • Flexible work schedules
  • Co-op gaming areas
  • Play fund
  • Snacks
  • Medical Insurance that covers you and your dependents
  • Employee Assistance Program
  • Wellness fund
  • Donation matching of time and money to registered charities
  • Learning and Development opportunities
  • Relocation & Immigration Support

About the Company

  • At Riot, we believe in putting players first.
  • Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains.
  • Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development.
  • Our teams work on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects.
  • Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code.
  • Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work.
  • We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect.
  • We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.

Equal Opportunity

  • All qualified applicants will be considered for employment.