Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided)
Riot Games · AU
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About the Role
As a Staff Software Engineer on the Unreal Ecosystem (UnEco) team, you'll drive the technical direction of your team and influence strategy across related teams. You will build a strong engineering vision and offer creative solutions to technical problems that empower game teams across Riot. The team collaborates globally with partners across Riot, all contributing to a stronger, more efficient Unreal development ecosystem. You'll lead the breakdown of complex, cross-team technical challenges, championing solutions in alignment with game teams and partners that empower the developers who depend on your work.
Responsibilities
- Lead the design, development, and maintenance of shared libraries, plugins, and tools used by multiple game teams.
- Drive technical roadmapping for platform capabilities, setting direction that balances immediate game team needs with long-term architectural vision.
- Champion technical designs in alignment with game teams and partners, navigating tradeoffs and building consensus across diverse stakeholders.
- Lead and participate in the technical planning process, breaking down multi-month work efforts and sequencing delivery across the team.
- Uphold a high standard of engineering excellence, including leading code reviews, driving testing strategy, and contributing to continuous improvement of team and cross-team practices.
- Write clear documentation and communicate technical details across teams and disciplines.
- Lead and participate in the on-call rotation; resolve live incidents, drive RCAs, and champion systemic fixes to reduce future impact.
- Mentor engineers on the team in both technical and soft skills; help level up developers across disciplines.
Requirements
- Bachelor's degree in Computer Science, or a comparable field, or equivalent experience.
- 6+ years experience in professional software development.
- 4+ years of professional experience and proficiency with C++.
- Strong understanding of software engineering fundamentals (data structures, algorithms, concurrency, etc.).
- Demonstrated experience leading technical work that impacts multiple teams.
- Experience driving technical direction, designing solutions, and reviewing the designs of others.
- Experience building software used by other engineering teams and navigating cross-team dependencies.
- Experience mentoring and growing other engineers.
- Experience working in cross-functional teams and collaborating across disciplines.
- Strong communication within and across teams, with the ability to clearly articulate tradeoffs and build alignment.
- Experience with a modern game engine (Unreal or Unity), or experience building games.
- Experience with Unreal Engine specifically - particularly C++ plugin development, editor tooling, or build systems.
- Experience building developer tools, CI/CD pipelines, or internal platform infrastructure.
- Experience supporting or consulting with multiple product teams as a platform or tools engineer.
- Familiarity with game development workflows and pain points.
Skills
- C++
- Software engineering fundamentals
- Data structures
- Algorithms
- Concurrency
- Technical design
- Cross-team collaboration
- Mentoring
- Communication
- Unreal Engine
- C++ plugin development
- Editor tooling
- Build systems
- Developer tools
- CI/CD pipelines
- Internal platform infrastructure
- Game development workflows
Location
- Australia (AEST timezone)
- Sydney
- Remote work available for candidates elsewhere in AEST-aligned Australia (e.g. Melbourne, Brisbane, Canberra)
Work Type
- Full-time
- On-site (Sydney)
- Remote (AEST-aligned Australia)
Experience Level
- Staff Software Engineer
- 6+ years experience in professional software development
- 4+ years of professional experience and proficiency with C++
Education Level
- Bachelor's degree in Computer Science, or a comparable field, or equivalent experience.
Benefits
- Open paid time off policy
- Paid parental leave (for both primary and secondary carers)
- Flexible work schedules
- Co-op gaming areas
- Play fund
- Snacks
- Medical Insurance that covers you and your dependents
- Employee Assistance Program
- Wellness fund
- Donation matching of time and money to registered charities
- Learning and Development opportunities
- Relocation assistance
- Visa sponsorship
About the Company
- Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains.
- Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our team works on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects.
- Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
Equal Opportunity
- All qualified applicants will be considered for employment.