Advanced Technical Animator at Certain Affinity, Inc. | Austin, TX, US | Rezi

Advanced Technical Animator at Certain Affinity, Inc.

Advanced Technical Animator

Certain Affinity, Inc. · Austin, TX, US

1 weeks ago

Advanced Technical Animator

Certain Affinity, Inc. · Austin, TX, US

8 days ago
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About the Role

Drive the development of scalable, high-performance character systems across Unreal Engine productions. This role is critical to enabling teams to deliver high-quality, real-time content efficiently by architecting runtime animation systems, building and optimizing production pipelines, developing tools, and collaborating across disciplines.

Responsibilities

  • Design, implement, and maintain scalable runtime animation systems in Unreal Engine, including Animation Blueprint architectures that are performant and thread-safe
  • Develop modular, data-driven animation frameworks supporting layered gameplay systems (motion matching, state machines, additive systems, gameplay-driven logic)
  • Build, integrate, and optimize character systems such as IK setups, secondary motion, and simulation workflows (e.g., cloth and hair)
  • Profile, debug, and optimize animation and character systems for performance across multiplayer, large-scale, or live-service environments
  • Own and support the end-to-end facial animation pipeline, including defining model requirements, guiding joint setup and rigging approaches, and ensuring successful integration and performance in-engine
  • Design, build, and maintain robust cross-DCC and engine pipelines to support character and animation workflows
  • Develop and maintain custom tools (Python, MEL, C#, or C++) in Maya and Unreal to improve iteration speed and content quality
  • Identify production bottlenecks, troubleshoot complex pipeline and content issues, and implement scalable solutions across teams
  • Partner with external vendors and internal stakeholders to support and scale outsourcing pipelines
  • Establish best practices, documentation, and onboarding materials to ensure consistency and efficiency across teams
  • Support version control workflows, asset management systems, and studio-wide pipeline standards
  • Mentor team members and contribute to evolving technical and pipeline strategies across projects

Requirements

  • 7+ years of experience in games, film, or real-time interactive production, with a focus on technical animation, technical art, or related disciplines
  • Deep experience with Unreal Engine, including real-time animation systems and performance considerations
  • Profile animation systems using Unreal Insights and in-engine tools
  • Strong scripting and programming skills (Python required; experience with MEL, C#, or C++ preferred)
  • Proven experience developing and maintaining production-ready tools, pipelines, and workflows
  • Strong understanding of real-time character systems, including skeletal hierarchies, retargeting, facial rigging techniques, IK/FK blending, pose-space correctives and runtime constraints
  • Experience supporting or building character-related systems such as animation graphs, simulation workflows, or deformation pipelines
  • Hands-on experience with at least one major DCC package (Maya preferred)
  • Demonstrated ability to diagnose and resolve complex technical and production challenges across disciplines
  • Experience working in collaborative, multi-disciplinary teams with clear communication and documentation skills

Skills

  • Unreal Engine
  • Animation Blueprint
  • Python
  • MEL
  • C#
  • C++
  • Maya
  • Real-time animation systems
  • Character systems
  • Rigging
  • Pipeline development
  • Tool development
  • Version control
  • Asset management

Work Type

  • Contract

Experience Level

  • 7+ years of experience