Staff Software Engineer - Unpublished R&D Product (Sydney-Based; Relocation Provided) at Riot Games | AU | Rezi

Staff Software Engineer - Unpublished R&D Product (Sydney-Based; Relocation Provided) at Riot Games

Staff Software Engineer - Unpublished R&D Product (Sydney-Based; Relocation Provided)

Riot Games · AU

1 weeks ago

Staff Software Engineer - Unpublished R&D Product (Sydney-Based; Relocation Provided)

Riot Games · AU

9 days ago
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About the Role

As a Staff Software Engineer (P4), you’ll take technical ownership of key areas within our workstreams. You’ll contribute across the development lifecycle — designing scalable solutions, mentoring teammates, and collaborating cross-functionally to ensure that player and developer experiences meet a high quality bar. As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the R&D Game Team.

Responsibilities

  • Lead the design and development of scalable, performant foundational systems around build, release, delivery & the related tooling.
  • Drive technical discussions and decision-making across services, engine, and/or tooling components.
  • Collaborate with producers, QA, and fellow engineers to scope, implement, and test game features.
  • Champion engineering best practices, including code quality, automated testing, and maintainable architecture.
  • Debug complex issues in development and live environments, with a player-first mindset.
  • Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration.
  • Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions.
  • Give feedback to product leaders about product direction and player affinity.

Requirements

  • 6+ years of professional experience in software engineering, including experience delivering live or shipped products.
  • Expert proficiency with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency).
  • Experience building systems in a cross-functional team and contributing to cross-team architecture discussions, including contributing to central tech.
  • Strong debugging and problem-solving skills in both development and live environments.
  • Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines.
  • Experience building games.

Skills

  • C++
  • Software engineering fundamentals
  • Data structures
  • Algorithms
  • Concurrency
  • Debugging
  • Problem-solving
  • Unreal Engine
  • Scalable services
  • Build & release pipelines
  • Telemetry
  • Perforce
  • Git

Location

  • Sydney, Australia

Work Type

  • Full-time

Experience Level

  • Staff Software Engineer (P4)
  • 6+ years of professional experience

Education Level

  • Bachelor’s degree in Computer Science or equivalent experience.

Benefits

  • Open paid time off policy
  • Paid parental leave
  • Flexible work schedules
  • Co-op gaming areas
  • Play fund
  • Snacks
  • Medical Insurance that covers you and your dependents
  • Employee Assistance Program
  • Wellness fund
  • Donation matching of time and money to registered charities
  • Learning and Development opportunities

About the Company

  • At Riot, we believe in putting players first.
  • Our Sydney-based team works closely with teams across the globe to build next-generation features and technology for an exciting Unpublished R&D Title.
  • Whether contributing to backend architecture, developer-facing tools, or player-focused features, we craft the systems that drive performance, scalability, and engagement.
  • Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development.
  • Our team works on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects.
  • At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player.
  • Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission.
  • And just like in our games, we’re better when we work together.
  • Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday.

Equal Opportunity

  • all qualified applicants will be considered for employment