Senior UX Designer – Unpublished R&D Product at Riot Games | AU | Rezi

Senior UX Designer – Unpublished R&D Product at Riot Games

Senior UX Designer – Unpublished R&D Product

Riot Games · AU

1 weeks ago

Senior UX Designer – Unpublished R&D Product

Riot Games · AU

9 days ago
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About the Role

Riot is seeking an experienced Senior UX Designer to join their Sydney-based team, focusing on creating player-centered experiences for an Unpublished R&D Product. The role involves owning the design of significant player-facing features, shaping product vision, and working across complex problem spaces to create intuitive, accessible, and engaging experiences.

Responsibilities

  • Own UX design for significant player-facing features and systems from early discovery through implementation and iteration.
  • Lead the exploration and conceptualization of UX opportunities, helping teams clarify player problems, product goals, and success measures.
  • Define and communicate UX direction through appropriate design artifacts, including strategy and alignment frameworks, research and discovery outcomes, journey maps, flows, wireframes, mockups, prototypes, and implementation documentation.
  • Translate complex ideas into intuitive interaction and interface designs informed by player needs, usability principles, and project goals.
  • Establish and evolve UX patterns and design system contributions that improve consistency and quality across relevant game experiences.
  • Partner closely with engineering, UI, and technical teams during implementation to resolve design challenges, support prototypes, and help ensure a high-quality final experience.
  • Facilitate design reviews and communicate design decisions clearly, influencing cross-functional partners and incorporating feedback from players and development teams.
  • Collaborate with research, playtest, and analytics partners to plan evaluations, synthesize findings, and use evidence to improve the player experience.
  • Consider platform and multiplatform needs when developing solutions that support the product’s broader experience strategy.
  • Raise the quality of UX practice on the team by sharing knowledge, modelling strong collaboration, and supporting the growth of other designers.

Requirements

  • 6+ years of experience as a UX, Interaction, or Product Designer working on digital products or games, or equivalent depth of experience.
  • Proven experience owning end-to-end design for complex features, systems, or products in collaboration with cross-functional teams.
  • Strong interaction and interface design skills, with proficiency in Figma for design systems, prototyping, presentation, and communicating implementation intent.
  • Experience navigating complex and ambiguous problems, creating clarity, and making sound design decisions with cross-disciplinary stakeholders.
  • Ability to articulate a compelling UX direction and influence product, design, engineering, and production partners.
  • Strong communication, facilitation, and presentation skills across design and non-design audiences.
  • A portfolio demonstrating thoughtful, player-centered design process and shipped or implemented work.

Skills

  • Figma
  • Unreal Engine
  • User research
  • Usability testing
  • Playtesting
  • Analytics
  • Design systems
  • Interaction patterns
  • Multiplatform experiences

Location

  • Sydney

Work Type

  • Full-time

Experience Level

  • Senior

Education Level

  • BA/BS degree in Human-Computer Interaction, Graphic Design, Communication Design, or equivalent experience

Benefits

  • Open paid time off policy
  • Paid parental leave
  • Flexible work schedules
  • Co-op gaming areas
  • Play fund
  • Snacks
  • Medical Insurance that covers you and your dependents
  • Employee Assistance Program
  • Wellness fund
  • Donation matching of time and money to registered charities
  • Learning and Development opportunities

About the Company

  • Riot's mission is to put players at the centre of everything we do. We achieve this by continuing to create, evolve, and deliver new experiences with games like Teamfight Tactics, League of Legends and VALORANT.
  • At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday.