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About the Role
Wizcorp is seeking Unreal Engine (4 and 5) Programmers to contribute to exciting projects for next-generation consoles. This role involves designing, testing, and debugging code, implementing control systems, investigating and improving performance, and mentoring other engineers. The ideal candidate will have a few years of experience with Unreal Engine, a track record of released console games, strong C++ skills, and the ability to delve into the engine for improvements.
Responsibilities
- Review code from other engineers to ensure quality.
- Implement control systems for consoles in a clean and extensible manner.
- Investigate performance on target platforms and modify the game or engine to improve it.
- Test updated code on target platforms for correctness and performance.
- Design, test, and debug own code without assistance.
- Break down large features into engineering tasks and collaborate with others.
- Mentor engineers in software development best practices.
- Estimate own tasks and deliver them in a timely manner.
- Write clear, maintainable code that passes senior engineer review.
- Raise blockers to the project lead promptly.
- Test and document solutions for other developers.
- Implement and uphold software engineering best practices throughout the development lifecycle.
- Take ownership of large code base areas and complex features.
- Take ownership of mission-critical code base areas.
- Coordinate with non-engineering team members to deliver features.
- Determine large feature feasibility and propose solutions.
- Provide programming expertise for large features and architecture suggestions.
- Provide code review analysis to foresee design and implementation problems.
Requirements
- Must reside in Japan during employment.
- Released games on consoles.
- Strong C++ skills.
- Ability to deep-dive into the engine for improvements.
- Ability to write clean, readable, performant code and design architecture.
- Excellent debugging and optimization skills.
- Excellent written and verbal communication.
- Willingness to work as part of a team and contribute to technical discussions.
- Eager to provide and receive constructive feedback.
- Strong software development skills, design theory, and development processes.
- Strong personal time management.
- End-to-end software development knowledge.
- Experience in one or multiple of the following: Unreal Online Subsystem development, Unreal Engine internal systems customization, PlayStation platform development, Microsoft platform development, other target platform development (Nintendo, PC, mobile).
- University degree in Engineering, Computer Science or related discipline; or relevant professional experience.
- For Japan-based candidates: 3+ years of professional software engineering experience, 2+ years of professional experience using Unreal Engine 4 and 2+ years of professional experience developing console games.
- For overseas-based candidates: 7+ years of professional software engineering experience, 6+ years of professional experience using Unreal Engine 4 and 6+ years of professional experience developing console games.
- Solid software engineering abilities (good code hygiene, familiarity with various coding patterns).
- Strong experience with C++ and debugging in Unreal Engine.
- Comfortable with source code management systems (Git, SVN, Perforce, etc.).
- At least conversational Japanese proficiency - JLPT N3 or above.
- English proficiency (ability to read, write, and discuss technical matters).
- Experience with some of the following languages: C#, Ruby, Python, shell scripting (Bash, PowerShell, etc.).
- Familiarity with Unreal Engine’s build pipeline.
- Experience with other game engines (Unity, proprietary engines, or others).
- Worked on at least 1 released game.
Skills
- Unreal Engine (4 and 5)
- C++
- Debugging
- Performance Optimization
- Code Review
- Software Development Best Practices
- Unreal Online Subsystem
- Unreal Engine Internal Systems
- PlayStation Platform Development
- Microsoft Platform Development
- Nintendo Platform Development
- PC Development
- Mobile Development
- Git
- SVN
- Perforce
- C#
- Ruby
- Python
- Shell Scripting
- Bash
- PowerShell
- Unity
- Proprietary Game Engines
Location
- Tokyo, Japan
- Remote
Work Type
- Remote
- Full Time
- Permanent
Experience Level
- 3+ years of professional software engineering experience (Japan-based)
- 2+ years of professional experience using Unreal Engine 4 (Japan-based)
- 2+ years of professional experience developing console games (Japan-based)
- 7+ years of professional software engineering experience (Overseas-based)
- 6+ years of professional experience using Unreal Engine 4 (Overseas-based)
- 6+ years of professional experience developing console games (Overseas-based)
Education Level
- University degree in Engineering, Computer Science or related discipline; or relevant professional experience
Salary/Compensations
- JPY 4,800,000 - JPY 7,200,000
Benefits
- Monthly allowance for home office equipment and supplies (15,000 JPY/month)
- Private language tutoring (Japanese and/or English)
- Commute fees (train passes not reimbursed)
- Social insurance
- Parental leave
About the Company
- Wizcorp is a highly specialized game development studio based in Tokyo and operating 100% remotely.
- Wizcorp is a cross-cultural team of passionate individuals working together toward the goal of bringing back magic to game development.
- Wizcorp offers a friendly and honest working environment.
- Work is challenging but rewarding, with countless personal and professional growth opportunities.
Equal Opportunity
- Keywords Studios is committed to creating a diverse, inclusive and supportive working environment.