VFX Artist (Splinter Cell Remake) at Ubisoft | CA | Rezi

VFX Artist (Splinter Cell Remake) at Ubisoft

VFX Artist (Splinter Cell Remake)

Ubisoft · CA

3 weeks ago

VFX Artist (Splinter Cell Remake)

Ubisoft · CA

a month ago
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About the Role

As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. You will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments.

Responsibilities

  • Collaborate with the leadership team to understand the overall creative vision and establish visual effect priorities
  • Create real-time textures and particle effects for gameplay and scripted sequences
  • Produce visual effects such as smoke, explosions, and other immersive in-game effects
  • Create and integrate VFX for scripted events within the game experience
  • Build environmental and cinematic effects using particle systems and textures
  • Integrate VFX into the game engine
  • Partner with the programming team to identify needs and develop tools
  • Refine and optimize effects based on playtest results and feedback from cross-functional teams
  • Work within technical constraints to deliver visually appealing and performant effects
  • Collaborate effectively with production teams while managing tasks with a high level of ownership

Requirements

  • Relevant experience creating VFX for video games with at least two shipped AAA titles
  • Experience with the Snowdrop engine or another real-time game engine such as Unreal Engine
  • Experience creating VFX for scripted events is an asset
  • Experience with 2D art tools such as Photoshop, After Effects or Nuke, and 3D software such as Maya or 3DS Max
  • Knowledge of procedural generation software such as Houdini and experience creating and optimizing shaders, considered an asset
  • Strong organization, adaptability, and a collaborative mindset
  • Your CV highlighting relevant skills and experiences
  • Portfolio or project links showcasing your process and best work

Skills

  • VFX
  • Real-time special effects
  • Environmental effects
  • Cinematic effects
  • Gameplay
  • Player immersion
  • Scripted events
  • Textures
  • Particle effects
  • Smoke
  • Explosions
  • Game engine integration
  • Tool development
  • Performance optimization
  • Snowdrop engine
  • Unreal Engine
  • Photoshop
  • After Effects
  • Nuke
  • Maya
  • 3DS Max
  • Houdini
  • Shader creation
  • Shader optimization

Location

  • Ubisoft Toronto

Work Type

  • Office-based
  • Permanent

Experience Level

  • At least two shipped AAA titles

Salary/Compensations

  • CAD 85000 - CAD 105000 - yearly

About the Company

  • Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.
  • We believe diverse perspectives help both players and teams thrive.
  • If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!