About the Role
Join Apple's GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. You'll work on pre-silicon validation of cutting-edge GPU microarchitectures, exploring intricate architectural details that drive exceptional graphics performance.
Responsibilities
- Ensure complex GPU designs and software meet Apple's quality standards through comprehensive hardware/software platform testing.
- Validate designs that enable seamless execution of demanding graphics workloads using the complete software stack.
Requirements
- BS degree required.
- Experience verifying hardware at system or component level.
- Experience programming with C/C++, Perl, Ruby, or Python.
Skills
- Computer architecture
- SoC micro-architecture
- Memory sub-system micro-architecture
- Verification test plans
- Graphics knowledge
- 3D graphics pipeline
- OGL/OCL programming
- Graphics driver knowledge
- Emulation systems
- Planning
- Collaboration
- Communication
Location
- Worldwide
Work Type
- Full-time
Experience Level
- Entry-level
- Mid-level
Education Level
- Bachelor's Degree
About the Company
- At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period.
- We empower our customers to enjoy all the features they love on their devices!
