About the Role
We are looking for a talented Senior Texture Artist with a passion for creating world-class materials and surfaces that elevate the visual quality of games. In this role, you'll be responsible for authoring high-quality textures, materials, and trim sheets for real-time environments, ensuring assets are both visually striking and technically efficient. You'll combine artistic excellence with strong technical expertise to deliver assets that look exceptional in-game.
Responsibilities
- Create high-quality, game-ready textures and materials for a variety of assets, with a particular focus on developing efficient and visually compelling trim sheet solutions.
- Collaborate closely with artists, technical artists, and developers to ensure assets meet both artistic goals and technical performance requirements.
- Establish and maintain consistent material and texturing standards across projects, helping to drive visual quality and production efficiency.
- Support optimisation efforts by creating assets that align with modern game engine constraints and physically based rendering (PBR) workflows.
Requirements
- Proven experience as a Texture Artist on shipped game titles, with expert-level knowledge of trim sheet creation and material authoring.
- Strong understanding of 3D art pipelines and asset creation workflows, despite a texture-focused specialisation.
- Advanced proficiency with Substance Painter and Substance Designer, alongside excellent artistic judgement, colour theory, and attention to detail.
- Good understanding of game engine requirements, optimisation techniques, and real-time rendering workflows within Unreal Engine and/or Unity.
Skills
- Trim sheet creation
- Material authoring
- 3D art pipelines
- Asset creation workflows
- Substance Painter
- Substance Designer
- Artistic judgement
- Colour theory
- Attention to detail
- Game engine requirements
- Optimisation techniques
- Real-time rendering workflows
- Unreal Engine
- Unity
- Blender
- Maya
- 3ds Max
- Procedural texturing workflows
- Scalable content creation techniques
- Technical art principles
Location
- Montreal, Quebec
- Toronto, Ontario
Work Type
- Hybrid
Experience Level
- Senior
Benefits
- Competitive Salary
- Dynamic, multicultural and fun environment
- We empower our people and offer regular progression opportunities to ensure our employees flourish.
About the Company
- Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.
- Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
- Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
- Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.
