Artiste de texture senior | Senior Texture Artist at Side | CA | Rezi

Artiste de texture senior | Senior Texture Artist at Side

Artiste de texture senior | Senior Texture Artist

Side · CA

3 days ago

Artiste de texture senior | Senior Texture Artist

Side · CA

4 days ago
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About the Role

We are looking for a talented Senior Texture Artist with a passion for creating world-class materials and surfaces that elevate the visual quality of games. In this role, you'll be responsible for authoring high-quality textures, materials, and trim sheets for real-time environments, ensuring assets are both visually striking and technically efficient. You'll combine artistic excellence with strong technical expertise to deliver assets that look exceptional in-game.

Responsibilities

  • Create high-quality, game-ready textures and materials for a variety of assets, with a particular focus on developing efficient and visually compelling trim sheet solutions.
  • Collaborate closely with artists, technical artists, and developers to ensure assets meet both artistic goals and technical performance requirements.
  • Establish and maintain consistent material and texturing standards across projects, helping to drive visual quality and production efficiency.
  • Support optimisation efforts by creating assets that align with modern game engine constraints and physically based rendering (PBR) workflows.

Requirements

  • Proven experience as a Texture Artist on shipped game titles, with expert-level knowledge of trim sheet creation and material authoring.
  • Strong understanding of 3D art pipelines and asset creation workflows, despite a texture-focused specialisation.
  • Advanced proficiency with Substance Painter and Substance Designer, alongside excellent artistic judgement, colour theory, and attention to detail.
  • Good understanding of game engine requirements, optimisation techniques, and real-time rendering workflows within Unreal Engine and/or Unity.

Skills

  • Trim sheet creation
  • Material authoring
  • 3D art pipelines
  • Asset creation workflows
  • Substance Painter
  • Substance Designer
  • Artistic judgement
  • Colour theory
  • Attention to detail
  • Game engine requirements
  • Optimisation techniques
  • Real-time rendering workflows
  • Unreal Engine
  • Unity
  • Blender
  • Maya
  • 3ds Max
  • Procedural texturing workflows
  • Scalable content creation techniques
  • Technical art principles

Location

  • Montreal, Quebec
  • Toronto, Ontario

Work Type

  • Hybrid

Experience Level

  • Senior

Benefits

  • Competitive Salary
  • Dynamic, multicultural and fun environment
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About the Company

  • Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.
  • Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
  • Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
  • Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.