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About the Role
Jam City is seeking a talented Technical Animator to join their team. The ideal candidate will have experience assisting animation teams with technical solutions and animating, working alongside a world-class animation team to create intuitive rigs and visually stunning animations for upcoming and live games.
Responsibilities
- Rig characters, creatures and props that adhere to all the animation needs.
- Export, import and assemble animations in Unity.
- Create State Machine and Blend Trees in Unity.
- Augment and maintain the animation pipeline.
- Propose or create tools to automate the animation pipeline.
- Assist the animation team with high quality animation, including short loops, locomotion cycles, and full cinematics with camera and character animations.
- Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
- Embellish story scenes with high quality FX using particles or shaders in Unity.
- Setup and maintain cloth simulation pipelines.
- Maintain clean and organized work files.
Requirements
- A minimum of 5 years of experience rigging characters and props using Maya.
- A minimum of 3 years of experience animating characters using Maya.
- Mastery of Unity, with emphasis on anything animation and rigging related.
- Self-motivated, an excellent communicator and a team player.
- Excellent understanding of human and animal anatomy.
- Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
- Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
- Experience with Unity particle systems.
- Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
- Excellent grasp of the English language.
- Able to be onsite 5x a week.
- Must provide a Demo Reel with examples of rigging and animation work.
- Must provide a shot breakdown with an explanation of responsibilities.
Skills
- Rigging
- Animation
- Unity
- Maya
- 3D character animation
- Human anatomy
- Animal anatomy
- Animation principles
- Unity particle systems
- Problem-solving
- Prototyping
- FX
- Particles
- Shaders
- Cloth simulation
Location
- Onsite
Work Type
- Full-time
Experience Level
- 5 years of experience rigging characters and props using Maya
- 3 years of experience animating characters using Maya
Salary/Compensations
- $90,000 — $110,000 salary per year
Benefits
- Unlimited Vacation
- Paid Sick Days
- Kin Care & Holidays
- 100% Covered Medical
- Company-Sponsored Dental & Vision
- Life Insurance
- 401k
- Flexible Spending Accounts
- Wellness Activities & Programs
- 12 Weeks Paid Parental Leave
- Happy Hours
- Company Events
About the Company
- Jam City is a leading entertainment studio with a proven track record of creating some of the world’s most beloved casual puzzle and story-driven mobile games.
- The company is headquartered in Los Angeles with a global network of studios and talent.
- For more information, please visit www.jamcity.com.
Equal Opportunity
- Jam City is an equal opportunity employer.
- We enthusiastically accept our responsibility to make employment decisions without regard to race, age, sex (including pregnancy), national origin, ancestry, religion, ethnicity, marital, or domestic partnerships status, disability, genetic information (including the refusal to submit to genetic testing), predisposing genetic characteristics, military status, veteran status, domestic violence victim status, sexual orientation, gender identity or expressions, or any other classification protected by federal, state, and local laws.
- Our management is committed to following this policy with respect to hiring, placement, promotion, transfer, demotion, layoff, termination, recruiting, pay, and other forms of compensation, training, and general treatment during employment.