About the Role
PeopleFun is seeking a Principal Technical Artist to help establish a new game team and define the visual and technical direction for a new casual mobile title. This role involves close collaboration with artists, engineers, and designers to rapidly prototype ideas, develop durable pipelines, shaders, tools, and systems, and set technical standards for the growing team.
Responsibilities
- Rapidly prototype visual and technical ideas to help the team evaluate direction, prove out feasibility, and find the fun early.
- Architect and implement art pipelines, tools, and workflows from scratch, scaling them as the team and project grow.
- Author shaders and rendering solutions that deliver the intended look while staying within mobile performance and memory budgets.
- Author production-quality VFX/PFX yourself — particle effects, shader-driven effects, and animated feedback — and build the systems and tooling that let others create them.
- Establish UI implementation standards in Unity UI Toolkit, including hierarchy structure, layout systems, and responsive behavior across mobile resolutions, aspect ratios, and safe areas.
- Define technical specifications and asset standards, and build validation tooling that keeps assets compliant as the project scales.
- Profile and optimize art content — draw calls, overdraw, atlasing, texture and memory budgets, load times, and runtime performance across device tiers.
- Develop tools and scripts in C#, Python, or similar to automate repetitive art and build tasks, including asset export, import, and marketing asset generation.
- Debug and resolve visual and performance issues, finding creative solutions within platform constraints.
- Stay current with developments in mobile graphics, tools, and techniques, proactively bringing best practices into production.
Requirements
- 5+ years of professional experience as a Technical Artist in mobile games, with a demonstrated track record of technical depth and artistic judgment.
- Extensive hands-on Unity experience, including the render pipeline, asset pipeline, prefab and scene architecture, and editor tooling.
- Strong proficiency in shader development, lighting, and rendering techniques.
- Demonstrated ability to author VFX/PFX to a shippable quality bar, with a reel or portfolio showing your own effects work.
- Proven track record of prototyping and rapid iteration, with the judgment to know when to move fast and when to build something that lasts.
- Demonstrated expertise with Unity UI Toolkit — layout systems, hierarchy design, UXML/USS, and responsive UI implementation for mobile.
- Deep understanding of optimizing art assets for mobile platforms, including memory management, profiling, and performance debugging.
- Proven experience building tools and scripts for art pipelines using C#, Python, or similar languages.
- Solid grounding in 2D art, animation, and UI design principles, with enough craft sensibility to evaluate and elevate the work of the art team.
- Excellent problem-solving skills, with the ability to work both independently and collaboratively in a fast-paced, cross-functional team.
Skills
- Unity
- Shader Development
- Lighting
- Rendering Techniques
- VFX/PFX Authoring
- Unity UI Toolkit
- Layout Systems
- Hierarchy Design
- UXML/USS
- Responsive UI Implementation
- Mobile Asset Optimization
- Memory Management
- Profiling
- Performance Debugging
- C#
- Python
- 2D Art
- Animation
- UI Design Principles
Location
- Dallas
Work Type
- Hybrid
Experience Level
- Principal
Salary/Compensations
- CAD $145,000–$170,000
Benefits
- Comprehensive Health & Wellness Coverage
- Wellness Spending Account ($500 annually)
- Generous Vacation Time (25 days annually)
- Parental Leave & Family Support
- RRSP Matching (100% up to 3.5% of annual salary)
- Employee Assistance Program
- Complimentary breakfast, lunch, and evening snacks on office days
- Team Events & Celebrations
- Professional Development Opportunities
About the Company
- Tripledot Studios is one of the largest independent mobile games companies globally, with over 2,500 employees across 12 studios and a portfolio of successful titles engaging millions of daily active users.
- PeopleFun is an award-winning creator of mobile games, part of Tripledot Studios, and is a Dallas-based studio founded by industry veterans.
- PeopleFun focuses on bringing people together through fun by creating best-in-class social features and communities in games, and fostering healthy collaboration and productivity within studio teams.
Equal Opportunity
- Tripledot Studios is proud to be an equal-opportunity employer that is committed to inclusion and diversity. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status, or other legally protected characteristics.
