Junior Software Engineer at FlightStory | England, GB | Rezi

Junior Software Engineer at FlightStory

Junior Software Engineer

FlightStory · England, GB

1 months ago

Junior Software Engineer

FlightStory · England, GB

2 months ago
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About the Role

An exciting role for someone who already builds in their own time and thinks like a founder, not an intern. Ship features that directly hit users, with a level of ownership and autonomy most junior engineers don't see for years. Work across internal products, external production, and the occasional moonshot.

Responsibilities

  • Design, build, and ship end-to-end product features across frontend, backend, and infrastructure
  • Prototype quickly, run experiments, and move core product metrics
  • Own systems in production, including debugging, performance, and reliability
  • Use AI/ML tools and LLM-based APIs to build intelligent product experiences
  • Contribute to engineering culture through code quality, documentation, and active review participation

Requirements

  • One to three years of professional experience, or a portfolio of self-directed projects that proves the same capability
  • GitHub repos, a personal site, or end-to-end projects you've built independently
  • Open source contributions or active participation in developer communities
  • Exposure to early-stage startups, hackathons, or your own technical ventures
  • Academic or self-directed study in CS, maths, or a related technical field

Skills

  • TypeScript
  • React
  • Node.js
  • Python
  • JavaScript
  • SQL
  • NoSQL
  • API design
  • AI/ML systems
  • LLM-based applications

Location

  • LONDON

Work Type

  • Full-time

Experience Level

  • Junior
  • 1-3 years

Education Level

  • Computer Science
  • Mathematics

About the Company

  • Steven.com is building the operating system for the creator economy, forecast to pass a trillion dollars by the early 2030's.
  • This industry is currently held back by fragmented tools and a lack of professional infrastructure.
  • Steven.com is the unlock.
  • We are the end-to-end Operating System designed to scale what is irreplaceably human.
  • We have built proprietary technology and obsessed teams to identify and scale the highest-potential creators across our core pillars: Creator Media, Creator Community, Creator Products.
  • Powered by Creator Tech & Intelligence: A proprietary data and technology suite that fuels smarter decisions and drives innovation across the entire flywheel.
  • Steven.com's Innovation and Technology Organisation (ITO) is building proprietary AI infrastructure, developing consumer and enterprise digital products, and creating the data and intelligence layer that drives smarter decisions across the business.
  • Each pillar feeds the next.
  • The result is a flywheel that compounds over time and bets on human creation at its core.