About the Role
The Studio Production Director acts as the central architect for the Production department and provides leadership oversight for Quality Assurance. This role is a member of the company’s Senior Leadership Team (SLT) and serves as a peer to other department heads, driving studio-wide strategy and operational excellence.
Responsibilities
- Identifies, recruits, and integrates top-tier production talent across all studio levels, establishing a resilient succession plan for key production leadership roles.
- Provides leadership oversight of the QA discipline, managing the QA Discipline Lead to ensure quality concerns, stability risks, bug trends, and milestone readiness are evaluated.
- Institutes scalable frameworks for continuing education and high-fidelity performance feedback for the Production department.
- Serves as the final line of defense for high-quality and timely project delivery, intervening in complex or distressed projects to provide leadership cover, untangle bottlenecks, and stabilize stakeholder relationships.
- Acts as the central planner for studio-wide resource deployment, dynamically load-balancing staffing and risk across projects.
- Evaluates, designs, and deploys project management frameworks that minimize operational friction and eliminate waste.
- Drives the identification and adoption of new production tools and methodologies that provide objective data and improve cross-studio alignment.
- Serves as a primary game development conduit for key external partners, IP holders, sister studios, and external vendors.
- Partners directly with the Business Development team to vet new opportunities, support partner vetting and negotiations, and model the precise impact of potential contracts and contractual terms on current studio resource bandwidth and goals.
- Drives operational and cultural transitions required to ship Lead Development titles alongside our well-established, consistent co-development portfolio.
- Partners with other discipline directors to redesign studio workflows, championing selective and strategic innovation.
Requirements
- 12+ years of game production management experience, with 5+ years running a production team that has shipped multiple AAA console and PC titles.
- Exceptional capacity to manage complex, concurrent variables across multiple teams, time zones, disciplines, and sometimes even languages without missing a beat.
- A highly collaborative, low-ego team player who builds trust with the company’s senior leadership team, welcomes candid and respectful debate, and works across functions to align priorities, resolve challenges, advance the broader interests of the studio, and ensure consistent high-quality project output and timeliness.
- A proven track record of navigating high-stakes, highly sensitive conversations with internal executives, development partners, external publishers, global IP holders, sister studios, and vendors.
- A solution-oriented change agent accustomed to utilizing processes to solve complex development problems and optimize operational efficiency.
- A proven history of identifying critical threats to project goals early, and providing immediate, context-driven solutions without systemic escalation.
- Deep, empirical understanding of the physical realities of game development: engine constraints, build pipelines, QA integration, cross-discipline dependencies, and the ability to build bulletproof contract and milestone architecture.
- Previous tenure as a Studio Production Director or equivalent multi-project operational lead.
- Deep functional experience operating within the Unreal Engine (UE4/UE5) ecosystem and other proprietary game development engines.
- Direct experience fostering productive, long-term relationships with established global brands and major IP holders.
- An avid gamer across multiple platforms and genres.
Skills
- Production methodologies
- Resource allocation
- Risk management
- Talent management
- Quality Assurance oversight
- Performance feedback
- Project management
- Process improvement
- Tool adoption
- Stakeholder management
- Business development
- Capacity modeling
- Live service operations
- Lead development
- Change management
- Unreal Engine
- Game development engines
Location
- Austin
- Toronto, Canada
Work Type
- Full-time
Experience Level
- 12+ years of game production management experience
- 5+ years running a production team that has shipped multiple AAA console and PC titles
Salary/Compensations
- $175-$220K CAD
About the Company
- Certain Affinity is based in Austin, with a significant presence in Toronto, Canada.
- Our culture reflects the vibrant nature of the cities we call home, grounded in a commitment to evolution, diversity, excellence, and a fiercely protected work-life balance.
- We are best known for co-developing numerous renowned AAA FPS games, and we are actively expanding our footprint by creating compelling new games of our own.
- Certain Affinity scales its multi-site ecosystem and expands its lead development efforts.
