Maya Software Engineer at Autodesk | Montreal, Quebec, CAN | Rezi

Maya Software Engineer at Autodesk

Maya Software Engineer

Autodesk · Montreal, Quebec, CAN

Today

Maya Software Engineer

Autodesk · Montreal, Quebec, CAN

6 hours ago
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About the Role

As a key member of the Autodesk Consulting Media and Entertainment Team, you will collaborate directly with global customers, providing technical and production advice, diagnosing issues, and developing fixes and enhancements for Maya software.

Responsibilities

  • Collaborate with top studios using Maya to understand their existing pipelines and requirements, to build solutions, improve efficiency or functionality of those pipelines
  • Work with other developers, user experience designers, QAs, and product owners to identify, troubleshoot, design, and develop product fixes and enhancements
  • Develop high quality code, write functional tests, and collaborate on technical designs
  • Be a member of a fun, collaborative, high-performing team and contribute directly to the success of the Autodesk Consulting M&E Team and our customers
  • Occasional travel to customer sites and Autodesk offices may be required

Requirements

  • 5+ years software engineering and/or production experience, ideally developing tools and workflows using the Maya C++ or Python APIs utilizing computer graphics algorithms and techniques
  • Demonstrated knowledge of Game and/or Film Production Pipelines
  • Experience and strong coding proficiency with C++ and Python.
  • Strong interpersonal and problem-solving skills, ability to work well in a cross-functional, high-performing team, and communicate highly technical information to customers
  • Strong technical troubleshooting skills
  • Exceptional organizational skills.
  • Comfortable working independently to tackle challenges in a remote working environment.
  • Experience with AI/ML frameworks as well as working with Codex or other similar tools to aid in coding.
  • Fluent in spoken and written English.

Skills

  • Maya C++ API
  • Maya Python API
  • Computer graphics algorithms and techniques
  • Game Production Pipelines
  • Film Production Pipelines
  • C++
  • Python
  • AI/ML frameworks
  • Codex

Location

  • Remote

Work Type

  • Remote

Experience Level

  • 5+ years

Salary/Compensations

  • For U.S.-based roles, we expect a starting base salary between $139,000 and $249,260.
  • For Canada based roles, we expect a starting base salary between $131,000 and $191,400.

Benefits

  • Annual cash bonuses
  • Commissions for sales roles
  • Stock grants
  • Comprehensive benefits package

About the Company

  • Amazing things are created every day with our software – from the greenest buildings and cleanest cars to the smartest factories and biggest hit movies. We help innovators turn their ideas into reality, transforming not only how things are made, but what can be made.
  • Our culture guides the way we work and treat each other, informs how we connect with customers and partners, and defines how we show up in the world.
  • When you’re an Autodesker, you can do meaningful work that helps build a better world designed and made for all.

Equal Opportunity

  • Autodesk is proud to be an equal opportunity employer and considers all qualified applicants for employment without regard to race, color, religion, age, sex, sexual orientation, gender, gender identity, national origin, disability, veteran status or any other legally protected characteristic. We also consider for employment all qualified applicants regardless of criminal histories, consistent with applicable law.
  • We take pride in cultivating a culture of belonging where everyone can thrive.