Product Development Manager at ArcadeXR | SG | Rezi

Product Development Manager at ArcadeXR

Product Development Manager

ArcadeXR · SG

Yesterday

Product Development Manager

ArcadeXR · SG

2 days ago
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About the Role

Arcade Online is a live platform where players remotely control real arcade machines and win real prizes, alongside a growing catalogue of original digital titles. This role is key to accelerating the delivery of games to our players without compromising on quality, reliability, or player experience. The primary objective is to dramatically grow our catalogue of the world's best arcade games.

Responsibilities

  • Own the end-to-end process for bringing electromechanical arcade games to the Arcade Online platform.
  • Manage a cross-functional team through a process that spans electrical and mechanical engineering, fabrication, art, UX, procurement, and testing.
  • Set realistic timelines, identify risks early, hold the team accountable, and make good decisions when things don't go to plan.
  • Manage end-to-end timelines for all electromechanical game onboarding and internal game development projects.
  • Oversee scheduling and coordination across electrical engineering, mechanical engineering, fabrication, art, and procurement.
  • Identify and resolve blockers early - technical, logistical, or resource-related.
  • Set and hit realistic launch targets, and be accountable when they're at risk.
  • Ensure games meet quality and reliability standards for 24-hour remote operation.
  • Ensure player experience meets platform standards for game visibility, controls, displays, lighting, and UX.
  • Prototype new gameplay mechanisms, find the fun, and iterate on new forms of arcade gaming.
  • Continuously improve the onboarding process to reduce cycle times, improve predictability, and build repeatable workflows.

Requirements

  • Strong project management experience in a technical, hardware, or engineering environment.
  • Genuine technical depth in at least one of: electrical/electronics engineering, mechanical engineering, or industrial/product design.
  • Ability to set realistic timelines, manage dependencies, and hold a team accountable without micromanaging.
  • Comfortable operating in an environment where the process isn't fully defined and motivated to define it.
  • Sharp eye for quality and player experience.
  • Strong communicator across technical and non-technical stakeholders.
  • Organized and detail-oriented without losing sight of the bigger picture.
  • Experience in amusement, attractions, location-based entertainment, or arcade hardware (nice to have).
  • Exposure to embedded systems, custom electronics, or electromechanical fabrication (nice to have).
  • Familiarity with camera-based or remote-operated systems (nice to have).
  • Experience managing procurement and external vendors (nice to have).

Skills

  • Project Management
  • Technical Depth (Electrical/Electronics Engineering, Mechanical Engineering, Industrial/Product Design)
  • Timeline Management
  • Dependency Management
  • Team Accountability
  • Process Definition
  • Quality Assurance
  • Player Experience Optimization
  • Communication
  • Organization
  • Detail-Orientation
  • Amusement/Attractions/Location-Based Entertainment/Arcade Hardware Experience
  • Embedded Systems
  • Custom Electronics
  • Electromechanical Fabrication
  • Camera-Based Systems
  • Remote-Operated Systems
  • Procurement Management
  • Vendor Management

About the Company

  • Arcade Online is a live platform where players remotely control real arcade machines and win real prizes, alongside a growing catalogue of original digital titles designed exclusively for the platform.
  • Every physical game on the platform has been through a development process that connects a real arcade cabinet to our online infrastructure - adapting it for remote play, 24-hour operation, and the best possible player experience over camera.
  • It takes forethought, creativity, coordination and collaboration to ensure this process never becomes a bottleneck.
  • Moving games from our workshop into our players' hands, quickly and with great quality, is key to our platform.