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About the Role
Create games from scratch, owning the full lifecycle from concept to global launch. You will be evaluated on the results of your games.
Responsibilities
- Identify market opportunities using market intelligence agents.
- Define core game loops, meta, economy, and roadmaps with falsifiable hypotheses.
- Lead cross-functional teams through short cycles from prototype to global launch.
- Define KPIs, perform cohort analyses, and make kill/scale decisions.
- Balance game economies and design A/B test plans for ads and IAP.
- Industrialize soft launch analyses, reporting, and market monitoring through AI workflows.
Requirements
- 5+ years of product management in mobile F2P games, including leading a title from concept to global launch with quantifiable results.
- Expert understanding of the hyper-casual and hybrid-casual market, including benchmarks and success/failure analysis.
- Full analytical autonomy, including running queries and analyses (SQL strongly preferred).
- Proven use of LLMs and automation in product work (market monitoring, analysis, specs, reporting) with concrete examples.
- Demonstrated judgment, including killing projects and scaling concepts others doubted.
- Natural leadership abilities.
- Fluent English required.
- Experience limited to optimizing existing games or not owning kill/scale decisions is unlikely to be a fit.
Skills
- Market intelligence
- Game design
- Product roadmap definition
- Cross-functional team leadership
- KPI definition
- Cohort analysis
- Game economy balancing
- Monetization strategy
- A/B testing
- AI workflows
- LLM utilization
- Automation
- SQL
- Unity prototyping
- Game economy balancing (merge, idle, progression systems)
- Market analysis (US or Asian markets)
Location
- Remote
Work Type
- Full-time
Experience Level
- 5+ years