Member of Technical Staff - Product Engineer at Embedding VC | CA, US | Rezi

Member of Technical Staff - Product Engineer at Embedding VC

Member of Technical Staff - Product Engineer

Embedding VC · CA, US

1 months ago

Member of Technical Staff - Product Engineer

Embedding VC · CA, US

2 months ago
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About the Role

We are looking for a Product Engineer who combines strong full-stack engineering with sharp product judgment and a bias for shipping. You will own a product surface end-to-end, turn rough ideas into shipped, measured features, and build full-stack applications. You will make product decisions independently and iterate on real usage.

Responsibilities

  • Scope fuzzy product goals into testable, instrumented features, and measure their impact
  • Break down ambiguous work, sequence it, and drive it to production
  • Collaborate closely with research, engineering, and founders building world models and embodied AI systems
  • Use AI-native engineering tools (Claude Code, Codex, or similar) to ship faster

Requirements

  • A track record of shipping real product in ambiguous, fast-moving environments
  • Approximately 3+ years building and shipping production web products
  • Strong full-stack engineering skills
  • Excellent React/Next.js/TypeScript knowledge
  • Solid backend engineering judgment, including designing sound database schemas and system architecture
  • Strong technical communication skills, including explaining tradeoffs to non-engineers and driving alignment proactively
  • Sound product and UX judgment

Skills

  • React
  • Next.js
  • TypeScript
  • Tailwind
  • shadcn
  • Modern web application architecture
  • Building product features and UI/UX for agentic systems
  • Building scalable backend services and APIs
  • AI-native product workflows
  • Agent / LLM-powered product features
  • Founding / 0→1 engineer experience
  • Entrepreneurial experience
  • Physics AI / simulation
  • Robotics stack
  • Isaac Sim
  • MuJoCo
  • 3D asset workflows
  • Blender
  • World-building tools
  • Assets-building tools

Location

  • San Francisco

Work Type

  • On-site

Experience Level

  • 3+ years

About the Company

  • Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics and gaming.
  • We develop the simulation infrastructure to build worlds (e.g., assets, scenes, digital twins) at scale.
  • Our team sits at the intersection of Embodied AI, Robotics simulation, Interactive 3D worlds, World models, Real-time generation, and AI infrastructure.
  • Moonlake is building the next generation of AI infrastructure for interactive digital worlds.
  • Our mission is to enable anyone to create, simulate, and interact with rich environments using natural language and multimodal inputs, turning simple ideas into worlds with structure, logic, and agents that can perceive and act.
  • Our team has raised $28M in seed funding from NVIDIA Ventures, Threshold Ventures, AIX ventures and notable angels including Naval Ravikant and Jeff Dean to build the foundational layer for the future of AI - powering everything from creative tools and games to robotics training, simulations, and digital twins.
  • Our goal is to make building and experimenting with these environments as accessible and scalable as publishing video on the internet.