Mid-Snr Level Generalist Artist at Iconic | London, England | Rezi

Mid-Snr Level Generalist Artist at Iconic

Mid-Snr Level Generalist Artist

Iconic · London, England

4 days ago

Mid-Snr Level Generalist Artist

Iconic · London, England

5 days ago
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About the Role

Iconic Interactive is seeking a versatile Mid-Level Generalist Artist to join their creative team. This role involves working across multiple disciplines, including modelling, texturing, look development, world-building, realtime implementation, and AI-assisted workflows in a fast-moving prototyping environment.

Responsibilities

  • Create high-quality 3D assets, environments, props, and supporting content for games and prototypes.
  • Model, texture, UV, and optimise assets for realtime applications.
  • Work within stylised and/or realistic art directions depending on project needs.
  • Support rapid prototyping and iterative development workflows.
  • Integrate and test assets within Unity and/or Unreal Engine.
  • Collaborate with technical teams to ensure assets function effectively in-engine.
  • Contribute creatively to visual development, mood, tone, and world-building.
  • Help maintain clean, organised project files and asset structures.
  • Explore and evaluate emerging AI-assisted creative workflows where appropriate.

Requirements

  • Strong working knowledge of Blender and/or Maya.
  • Strong foundational art skills, with a good eye for shape, silhouette, proportion, colour, composition, lighting, and visual storytelling.
  • Working knowledge of Unity and/or Unreal Engine, including importing, setting up, and testing assets in-engine.
  • Comfortable creating characters, creatures and organic models.
  • Good understanding of realtime game art pipelines and optimisation constraints.
  • Experience with modelling, UVs, texturing, materials, and asset preparation for games.
  • Familiarity with PBR workflows and modern realtime rendering techniques.
  • Ability to work across a broad range of artistic tasks as a generalist.
  • Comfortable receiving feedback and iterating quickly in a collaborative environment.
  • Passion for games, interactive media, AI, and emerging technology.
  • Technical art experience (shaders, rigging, procedural tools, scripting, etc.).
  • Experience integrating assets into gameplay or interactive systems.
  • Knowledge of animation pipelines, facial rigs, or character workflows.
  • Familiarity with AI-assisted creative workflows and generative tools.
  • Experience working in startup, indie, or R&D environments.
  • Curiosity and experimentation.
  • Strong artistic taste and judgement.
  • Initiative and ownership.
  • Clear communication and collaboration.
  • Comfort operating across disciplines.
  • Interest in the future of AI-native interactive experiences.
  • Portfolio/showreel demonstrating relevant work across modelling, environments, texturing, or realtime content creation.

Skills

  • Blender
  • Maya
  • Unity
  • Unreal Engine
  • Modelling
  • Texturing
  • UV mapping
  • Realtime asset optimisation
  • PBR workflows
  • Realtime rendering
  • AI-assisted creative workflows
  • Shaders
  • Rigging
  • Procedural tools
  • Scripting
  • Animation pipelines
  • Facial rigs
  • Character workflows
  • Generative tools

Location

  • Remote

Work Type

  • Full-time

Experience Level

  • Mid-Level

About the Company

  • Iconic Interactive is an AI-native game development and research studio exploring the future of interactive entertainment, digital actors, and intelligent worlds.
  • Our work combines advanced AI systems with carefully authored art direction, storytelling, design, and world-building created by real artists and developers.
  • Projects such as The Oversight Bureau reflect our belief that strong artistic vision and human creativity remain central to the future of interactive entertainment.