About the Role
Iconic Interactive is seeking a versatile Mid-Level Generalist Artist to join their creative team. This role involves working across multiple disciplines, including modelling, texturing, look development, world-building, realtime implementation, and AI-assisted workflows in a fast-moving prototyping environment.
Responsibilities
- Create high-quality 3D assets, environments, props, and supporting content for games and prototypes.
- Model, texture, UV, and optimise assets for realtime applications.
- Work within stylised and/or realistic art directions depending on project needs.
- Support rapid prototyping and iterative development workflows.
- Integrate and test assets within Unity and/or Unreal Engine.
- Collaborate with technical teams to ensure assets function effectively in-engine.
- Contribute creatively to visual development, mood, tone, and world-building.
- Help maintain clean, organised project files and asset structures.
- Explore and evaluate emerging AI-assisted creative workflows where appropriate.
Requirements
- Strong working knowledge of Blender and/or Maya.
- Strong foundational art skills, with a good eye for shape, silhouette, proportion, colour, composition, lighting, and visual storytelling.
- Working knowledge of Unity and/or Unreal Engine, including importing, setting up, and testing assets in-engine.
- Comfortable creating characters, creatures and organic models.
- Good understanding of realtime game art pipelines and optimisation constraints.
- Experience with modelling, UVs, texturing, materials, and asset preparation for games.
- Familiarity with PBR workflows and modern realtime rendering techniques.
- Ability to work across a broad range of artistic tasks as a generalist.
- Comfortable receiving feedback and iterating quickly in a collaborative environment.
- Passion for games, interactive media, AI, and emerging technology.
- Technical art experience (shaders, rigging, procedural tools, scripting, etc.).
- Experience integrating assets into gameplay or interactive systems.
- Knowledge of animation pipelines, facial rigs, or character workflows.
- Familiarity with AI-assisted creative workflows and generative tools.
- Experience working in startup, indie, or R&D environments.
- Curiosity and experimentation.
- Strong artistic taste and judgement.
- Initiative and ownership.
- Clear communication and collaboration.
- Comfort operating across disciplines.
- Interest in the future of AI-native interactive experiences.
- Portfolio/showreel demonstrating relevant work across modelling, environments, texturing, or realtime content creation.
Skills
- Blender
- Maya
- Unity
- Unreal Engine
- Modelling
- Texturing
- UV mapping
- Realtime asset optimisation
- PBR workflows
- Realtime rendering
- AI-assisted creative workflows
- Shaders
- Rigging
- Procedural tools
- Scripting
- Animation pipelines
- Facial rigs
- Character workflows
- Generative tools
Location
- Remote
Work Type
- Full-time
Experience Level
- Mid-Level
About the Company
- Iconic Interactive is an AI-native game development and research studio exploring the future of interactive entertainment, digital actors, and intelligent worlds.
- Our work combines advanced AI systems with carefully authored art direction, storytelling, design, and world-building created by real artists and developers.
- Projects such as The Oversight Bureau reflect our belief that strong artistic vision and human creativity remain central to the future of interactive entertainment.
