About the Role
Torpor Games is seeking a Senior 3D Artist (Generalist) to create environment and character content, focusing on architecture, interiors, characters, and set dressing. This role also involves pipeline ownership, shaping the team's workflow and asset production.
Responsibilities
- Create high-quality 3D environment art, props, characters, modular assets, materials, trim sheets, and world-building content, with a strong focus on set dressing and environmental storytelling.
- Model characters and set up body rigs and skin weights.
- Integrate assets into Unity, including material setup, shaders, prefabs, and optimization.
- Establish and continuously improve the 3D production pipeline, including workflows, naming conventions, folder structures, file organization, and export presets.
- Document processes, best practices, and workflow guidance for the wider team.
- Proactively identify and communicate production risks, including unclear direction, workflow gaps, quality concerns, technical blockers, and schedule slippage.
Requirements
- 5+ years of professional experience as a 3D Generalist, Environment Artist, or similar role in the games industry.
- Strong portfolio showcasing semi-realistic character and/or environment work.
- Good eye for shape language, form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
- Ability to work across visual styles, from semi-realistic to stylized, depending on project needs.
- Experience creating modular, reusable asset systems, trim sheets, and assembled environments.
- Experience modeling characters and setting up body rigs and skin weights.
- Solid understanding of the full 3D art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
- Professional experience working with Unity.
- Proficiency with industry-standard tools, including Blender, Substance Painter, and Photoshop.
- Strong communication skills, with the ability to clarify direction, document decisions, and explain complex problems clearly.
- Comfortable giving and receiving feedback professionally across disciplines.
- Critical eye for evaluating scenes and assets, with the ability to identify what works, what doesn't, how to improve it, and take action.
- Strong sense of ownership and follow-through, with a proactive approach to improving workflows rather than simply completing assigned tasks.
- Ability to document workflows and create clear production guidelines for other artists.
- At least one shipped game or comparable real-time interactive project.
- Familiarity with Shader Graph (Unity URP) for creating custom material effects.
- Experience with production and collaboration tools such as Notion, Codecks, Jira, Miro, Slack, or Confluence.
- Passion for narrative-driven RPGs or political games.
Skills
- 3D modeling
- UV layout
- Baking
- Texturing
- Materials
- Optimization
- Engine implementation
- Unity
- Blender
- Substance Painter
- Photoshop
- Communication
- Feedback
- Problem-solving
- Workflow improvement
- Documentation
- Shader Graph (Unity URP)
- Notion
- Codecks
- Jira
- Miro
- Slack
- Confluence
Location
- Berlin, Germany
Work Type
- Full-time
- Contract
- Hybrid
Experience Level
- Senior
Benefits
- Free Urban Sports Club membership
- Fully covered Deutschland-Ticket
- Flexible Hours
- Hybrid Work
- Work from Abroad
- Team Events
- Regular feedback and development sessions
- Performance-based bonus
- 24 paid vacation days per year
About the Company
- Torpor Games is a studio focused on narrative-driven RPGs or political games.
