3D Artist at Prisms VR | San Francisco, California, USA | Rezi

3D Artist at Prisms VR

3D Artist

Prisms VR · San Francisco, California, USA

2 weeks ago

3D Artist

Prisms VR · San Francisco, California, USA

18 days ago
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About the Role

Prisms VR is seeking a multifaceted 3D Artist to craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate will have a working knowledge of developing assets for Unity and enjoy all aspects of the 3D content development process.

Responsibilities

  • Design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline for numerous projects with tight deadlines.
  • Design & create characters, environments & prop assets.
  • Rig and animate characters and props.
  • Retarget character animation using mocap data.
  • Perform Scene Layout and Lighting in Unity.
  • Create Particle Effects.
  • Optimize assets for Mobile Standalone VR.
  • Create 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications consistent with the project vision and brand aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues.
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

Requirements

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.).
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain a clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills.
  • Applicant must provide a link to the portfolio in the resume.
  • Ability to complete an art test if requested.

Skills

  • 3D content development
  • Unity asset development
  • Modeling
  • Texturing
  • Unity scene layout
  • Lighting
  • Motion graphic animation

Location

  • San Francisco

Work Type

  • Full-time

Experience Level

  • Generalist 3D Artist

About the Company

  • Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing.
  • We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond.
  • Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.