About the Role
Prisms VR is seeking a multifaceted 3D Artist to craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate will have a working knowledge of developing assets for Unity and enjoy all aspects of the 3D content development process.
Responsibilities
- Design rich and attractive immersive environments and interactive props in a fast and iterative manner.
- Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline for numerous projects with tight deadlines.
- Design & create characters, environments & prop assets.
- Rig and animate characters and props.
- Retarget character animation using mocap data.
- Perform Scene Layout and Lighting in Unity.
- Create Particle Effects.
- Optimize assets for Mobile Standalone VR.
- Create 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
- Design and adhere to standards and specifications consistent with the project vision and brand aesthetics.
- Be a proactive member of the development team and report on task status and potential issues.
- Ensure the product meets brand standards and expectations in all aspects.
- Create and maintain documentation and guidelines relating to Art development.
Requirements
- Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
- Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.).
- Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
- Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
- Experience in creating Motion Graphic Animation in After Effects or a similar tool.
- Working experience in Unity.
- Experience in creating shaders using Shadergraph or Amplify Editor.
- Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
- Working experience in version control systems (Git Preferred).
- Ability to maintain a clean, organized, and non-destructive workflow.
- Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
- Highly motivated and skilled at both working individually and collaborating with a team.
- Strong written and verbal communication skills.
- Applicant must provide a link to the portfolio in the resume.
- Ability to complete an art test if requested.
Skills
- 3D content development
- Unity asset development
- Modeling
- Texturing
- Unity scene layout
- Lighting
- Motion graphic animation
Location
- San Francisco
Work Type
- Full-time
Experience Level
- Generalist 3D Artist
About the Company
- Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing.
- We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond.
- Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.
