Unity Engineer at Prisms VR | San Francisco | Rezi

Unity Engineer at Prisms VR

Unity Engineer

Prisms VR · San Francisco

2 weeks ago

Unity Engineer

Prisms VR · San Francisco

18 days ago
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About the Role

Prisms seeks a developer with professional experience to build scalable and reliable interactive experiences for immersive STEM learning on mobile VR platforms using the Unity framework. You will also support the development of our C# platform systems, demonstrating a strong commitment to collaborative problem-solving, sophisticated design, and delivering a high-quality product.

Responsibilities

  • Design, build and maintain a modular, reusable, and resilient codebase for high-quality, low footprint & performant immersive experiences.
  • Collaborate with designers to implement prototypes of novel interactive learning tools and elevate production quality through rigorous user testing.
  • Perform regular iteration and maintenance of applications, tools, and functionality to ensure optimal performance, quality, and responsiveness.
  • Establish strategy and development pipelines for integration with release platforms.
  • Create and improve tools to optimize the development pipeline.
  • Continuously identify and optimize processes, application bottlenecks, and bugs.
  • Help maintain code quality, organization, and automatization.

Requirements

  • Commitment to transforming and reimagining STEM education.
  • Bachelor’s degree in Computer Science; Master’s degree a plus.
  • Proficiency in developing object-oriented software with deep experience in C# scripting.
  • Deep understanding of VR or equivalent development workflows using Unity.
  • Experience with profiling and optimizing C# codebase.
  • A knack for writing clean, readable, and easily maintainable code.
  • Experience with source control (Git preferred).
  • Receptive to an iterative design process with a willingness to participate in many areas of game development.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills.

Skills

  • Unity
  • C#
  • VR development
  • Object-oriented software development
  • Profiling
  • Optimization
  • Source control
  • Git

Location

  • San Francisco

Work Type

  • Full-time

Experience Level

  • Professional experience

Education Level

  • Bachelor's degree in Computer Science
  • Master's degree

About the Company

  • Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing.
  • We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond.
  • Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

Equal Opportunity

  • Prisms is an equal-opportunity employer committed to providing an equitable and inclusive work environment that ensures that all applicants and team members are treated with dignity and respect.
  • We will not tolerate any type of discrimination or harassment directed at any applicant or employee because of their gender, race, religion, age, disability, national origin, ancestry, sexual orientation, veteran, family, or parental status, or any other protected group characteristic.
  • This equal opportunity and nondiscrimination policy applies to all aspects of employment including recruitment, hiring, promotions, discipline, terminations, wage and salary administration, benefits, and training.