About the Role
Creature Technical Directors design and build animation setups and systems, partnering with Modelers, Animators, Designers, and Engineers to bring characters to life.
Responsibilities
- Design, build and test advanced animation rigs, setups, systems and workflows for characters, creatures, vehicles and props using Maya, Unreal and ILM's proprietary toolsets.
- Assist in development and maintenance of systems and workflows for animating and rigging characters to expedite the character setup and animation process.
- Write scripts to facilitate art production when required.
- Stay up-to-date on industry-standard tools and systems (Unreal Engine, Maya, etc.) and explore new techniques for skeletons, facial animation methodologies, and constraints.
- Develop familiarity with proprietary toolsets and workflows in the ILM pipeline, integrating with best practices for real-time production workflow.
- Adapt and evolve solutions to problems within a hybrid framework.
- Consult in the development of breakdowns, task lists, estimates, schedules, milestones, and overall project goals.
- Participate in project stand-ups, meetings, and reviews.
- Actively participate in concept testing of new ideas and building of rapid prototypes.
Requirements
- 3+ years of experience as a Character TD, Technical Artist-Rigger, or Technical Animator in AAA game development.
- 2+ years of production experience with Maya and Maya API.
- Excellent working knowledge of scripting: Maya Python/PyMEL, C++ API, and PySide/PyQt GUI design experience.
- Knowledgeable of the real-time art production pipeline and process for different asset types, including potential pitfalls and risks with movement mechanics and deformation.
- Strong grasp of basic animation principles, anatomy, kinematics, and deformation.
- Extensive experience integrating performance capture animation for both body and face.
- Experience with run-time, blend-tree based animation systems.
- Portfolio/reel submission with a detailed breakdown of work is required.
Skills
- Maya
- Unreal Engine
- ILM proprietary toolsets
- Maya Python/PyMEL
- C++ API
- PySide/PyQt GUI design
- Linux
- Perforce
- Linear Algebra
- Unreal Animation features & toolsets (blueprints, component anims, physics-based anims, Sequencer, Control Rig)
- Cloth simulation
- Hair simulation
- Fracturing simulation
- Rigid simulation
- VFX production
- VR & MR experiences
Location
- San Francisco, CA, USA
Work Type
- Full time
- Project Hire
Experience Level
- 3+ years experience
- 2+ years production experience
Salary/Compensations
- $94,100 to $120,400 per year
Benefits
- Bonus
- Long-term incentive units
- Full range of medical, financial, and/or other benefits
About the Company
- ILM San Francisco
