Unreal Engine Programmer at Keywords Studios | Japan | Rezi

Unreal Engine Programmer at Keywords Studios

Unreal Engine Programmer

Keywords Studios · Japan

1 weeks ago

Unreal Engine Programmer

Keywords Studios · Japan

13 days ago
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About the Role

Wizcorp is seeking Unreal Engine (4 and 5) Programmers to contribute to exciting projects for next-generation consoles. This role involves designing, testing, and debugging code, implementing control systems, investigating performance, and mentoring other engineers. The ideal candidate will have a few years of experience with Unreal Engine, released console games, and strong C++ skills.

Responsibilities

  • Review code from other engineers to ensure quality expectations are met.
  • Implement control systems for consoles in a clean and extensible manner.
  • Investigate performance on the target platform and modify the game or engine to improve it.
  • Test updated code on target platforms to ensure correctness and performance.
  • Design, test, and debug own code without assistance.
  • Break down large features into engineering tasks and collaborate with others.
  • Mentor engineers in software development best practices.
  • Have an interest in working on both games and their tools.
  • Confidently communicate with all members of the company.
  • Estimate own tasks and deliver them in a timely manner.
  • Write clear, maintainable code that passes review by other senior engineers.
  • Raise all blockers when they arise to the project lead.
  • Test and document provided solutions for other developers.
  • Implement and uphold software engineering best practices for the full software development life cycle.
  • Take ownership of large areas of the codebase and complex features.
  • Take ownership of mission-critical areas of the codebase.
  • Coordinate with members outside of the engineering team to deliver features.
  • Determine large feature feasibility and propose solutions.
  • Provide solid programming expertise to deliver large features and architecture suggestions.
  • Provide code review analysis to foresee problems with design and implementation.

Requirements

  • Must reside in Japan during employment.
  • Few years of work experience with Unreal Engine.
  • Released games on consoles.
  • Strong C++ skills.
  • Willingness to deep-dive into the engine for improvements.
  • University degree in Engineering, Computer Science or related discipline; or relevant professional experience.
  • For Japan-based candidates: 3+ years of professional software engineering experience, 2+ years of professional experience using Unreal Engine 4 and 2+ years of professional experience developing console games (including using test kits and dev kits).
  • For overseas-based candidates: 7+ years of professional software engineering experience, 6+ years of professional experience using Unreal Engine 4 and 6+ years of professional experience developing console games (including using test kits and dev kits).
  • Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.).
  • Strong experience with C++ and debugging in Unreal Engine.
  • Comfortable with source code management systems (Git, SVN, Perforce, etc.).
  • At least conversational Japanese proficiency - JLPT N3 or above.
  • English proficiency (ability to read, write, and discuss technical matters).

Skills

  • Unreal Engine (4 and 5)
  • C++
  • Clean, readable, performant code writing
  • Architecture design
  • Debugging
  • Optimization
  • Written and verbal communication
  • Teamwork
  • Technical discussions
  • Constructive feedback
  • Software development
  • Design theory
  • Development processes
  • Personal time management
  • End-to-end software development knowledge
  • Unreal Online Subsystem development
  • Unreal Engine internal systems customization
  • PlayStation platform development
  • Microsoft platform development
  • Nintendo platform development
  • PC platform development
  • Mobile platform development
  • C#
  • Ruby
  • Python
  • Shell scripting (Bash, PowerShell, etc.)
  • Unreal Engine build pipeline
  • Unity
  • Proprietary engines
  • Source code management systems (Git, SVN, Perforce, etc.)

Location

  • Tokyo, Japan
  • Remote

Work Type

  • Remote
  • Full Time
  • Permanent

Experience Level

  • 3+ years of professional software engineering experience (Japan-based)
  • 2+ years of professional experience using Unreal Engine 4 (Japan-based)
  • 2+ years of professional experience developing console games (Japan-based)
  • 7+ years of professional software engineering experience (Overseas-based)
  • 6+ years of professional experience using Unreal Engine 4 (Overseas-based)
  • 6+ years of professional experience developing console games (Overseas-based)

Education Level

  • University degree in Engineering, Computer Science or related discipline; or relevant professional experience

Salary/Compensations

  • JPY 4,800,000 - JPY 7,200,000 yearly

Benefits

  • Monthly allowance for home office equipment and supplies (15,000 JPY/month)
  • Private language tutoring (Japanese and/or English)
  • Commute fees (train passes not reimbursed)
  • Social insurance
  • Parental leave

About the Company

  • Wizcorp is a specialized game development studio based in Tokyo, operating 100% remotely.
  • Wizcorp is a cross-cultural team focused on bringing magic back to game development.
  • Wizcorp values continuous improvement, questioning the status quo, moral guidance, collaboration, and knowledge sharing.
  • Wizcorp offers a friendly and honest working environment with challenging but rewarding work and growth opportunities.

Equal Opportunity

  • Keywords Studios is committed to creating a diverse, inclusive and supportive working environment.