Character Artist - Modeling & Texturing at Ubisoft | Ontario, CA | Rezi

Character Artist - Modeling & Texturing at Ubisoft

Character Artist - Modeling & Texturing

Ubisoft · Ontario, CA

3 weeks ago

Character Artist - Modeling & Texturing

Ubisoft · Ontario, CA

22 days ago
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About the Role

As a Character Artist at Ubisoft Toronto, you’ll create high-quality, real-time character art for integration into our projects. You’ll work closely with the Art Director to follow the creative vision and collaborate with the Technical Director to meet performance goals. Using tools such as ZBrush, Marvelous Designer, and scan-based workflows, you’ll produce detailed, optimized characters that bring life and emotion to our worlds while meeting technical and artistic standards.

Responsibilities

  • Collaborate with the Art Director to deliver detailed, high-quality character models aligned with the creative vision
  • Interpret references to create realistic characters and clothing
  • Build high-resolution meshes using scans, digital sculpting, and digital tailoring tools
  • Retopologize assets into optimized, rig-friendly low-poly models for integration
  • Create and apply textures using physically based rendering workflows
  • Generate and optimize UV layouts for efficient texture usage
  • Address feedback from art and technical teams to refine characters
  • Partner with animators, designers, and programmers to meet gameplay and technical needs

Requirements

  • Proficiency with character modeling tools such as 3ds Max, Maya, or Blender
  • Advanced digital sculpting skills with ZBrush and garment creation with Marvelous Designer
  • Experience working with scan-based and photo-real assets
  • Knowledge of topology for animation and facial expression range
  • Expertise in texturing using tools like Substance Painter, including normal map extraction
  • Understanding of physically based rendering workflows and efficient texture space usage
  • Knowledge of human anatomy, clothing form, and character silhouette
  • A collaborative mindset with the ability to adapt to project pipelines and technical constraints
  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing character art, including sculpting, texturing, and real-time assets

Skills

  • 3ds Max
  • Maya
  • Blender
  • ZBrush
  • Marvelous Designer
  • Substance Painter

Location

  • Toronto

Work Type

  • Office-based
  • Permanent

Salary/Compensations

  • CAD 100000 - CAD 125000

About the Company

  • Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.
  • We believe diverse perspectives help both players and teams thrive.
  • If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!