Software Engineer, Simulation at Bedrock Robotics Inc | NY, US | Rezi

Software Engineer, Simulation at Bedrock Robotics Inc

Software Engineer, Simulation

Bedrock Robotics Inc · NY, US

2 weeks ago

Software Engineer, Simulation

Bedrock Robotics Inc · NY, US

19 days ago
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About the Role

We are looking for exceptional Software Engineers to build and scale our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock, allowing us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale. The simulator must accurately represent real-world physics while remaining efficient enough to support thousands of simulation runs.

Responsibilities

  • Build and scale high-fidelity simulation environments for autonomous construction machines
  • Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
  • Improve realism and performance to better reflect real-world behavior
  • Help guide our strategy in scene generation and neural rendering techniques
  • Write production-quality, hands-on code and build real simulation content—not just prototypes

Requirements

  • A passion for large-scale, realistic simulation systems
  • Experience with advanced 3D simulation software
  • Experience evaluating systems and improving realism to support autonomy stacks
  • A hands-on mindset and enthusiasm for building core simulation algorithms and content
  • Engineering, math, or physics degree, or computer science background with demonstrated interest and strength in math and physics
  • 4+ years of professional experience in software engineering, with proven track record of building modular, maintainable, production-quality software systems in C++
  • 2+ years of experience with one or more 3D engines or simulation frameworks, such as: Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse

Skills

  • C++
  • Unreal Engine
  • Unity
  • Godot
  • Blender
  • Gazebo
  • Isaac Sim
  • Omniverse
  • Rust
  • Robotics simulation
  • Neural rendering techniques
  • Gaussian splats
  • NeRFs

Location

  • SF
  • NY

Work Type

  • Full-time

Experience Level

  • 4+ years of professional experience in software engineering
  • 2+ years of experience with one or more 3D engines or simulation frameworks

Education Level

  • Engineering, math, or physics degree
  • Computer science background

About the Company

  • At Bedrock, we’re moving AI out of the lab and into the real world.
  • Our team is composed of industry veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue.
  • Today, we’re deploying autonomous systems on heavy construction machinery across the country, accelerating project schedules of billion-dollar infrastructure projects and improving safety on job sites.
  • Backed by $350M in funding, we’re working quickly to close the gap between America's surging demand for housing, data centers, manufacturing hubs, and the construction industry's growing labor shortage.
  • This is where algorithms meet steel-toed boots.
  • You’ll collaborate with construction veterans and world-class engineers to solve physical-world problems that simulations can’t touch.
  • If you're ready to apply cutting-edge technology to solve meaningful problems alongside a talented team—we'd love to have you join us.