About the Role
As a Senior Technical Artist, Tools & Pipeline, you will shape the creative engine that powers our teams by defining and elevating end-to-end workflows across disciplines. You will be a strategic partner to artists, Technical Art, and Engineering, evaluating tools and pipelines, clarifying production requirements, and ensuring our workflows enable creativity at scale. Your work will directly impact how ideas move from concept to shipped content, empowering multiple teams to operate efficiently in parallel production streams.
Responsibilities
- Define and level up the end-to-end workflow for our many creative disciplines, such as Character Art, Animation, Environment Art, Audio, and VFX
- Collaborate with Technical Art and Engineering partners to support artist needs, including evaluating tools and workflows, and communicating requirements for production.
- Help stand up and maintain scalable artist tools and workflows to support multiple teams in parallel production streams.
- Provide technical support to artists working from our art workflows, collecting data to further improve the tools they are using, making recommendations and improvements where necessary
- Be an active member of the Tech Art community within Riot, participate in craft-focused meetings and events, and actively mentor for other Technical Artists in their craft
- Build close relationships with artists and engineers to understand needs, identify pain points, and help guide workflow, pipeline, and system improvements.
- Spread knowledge of the team’s processes through documentation and help teams expand their technical know-how
- Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
Requirements
- 6+ years of professional experience as a technical artist in games or related industries.
- Professional experience in content creation and tool development for DCC tools, with particular emphasis on Autodesk Maya and Substance Suite workflows.
- Professional experience working in Unreal Engine 5.
- Highly proficient in Python tool development, with a particular focus on building scalable, maintainable, and high-performance tools for a variety of artist use-cases.
- Professional experience with modern UI frameworks such as PySide & PyQt.
- Strong understanding of art workflows and the ability to translate artistic needs into technical requirements.
- Highly proficient communication skills and capacity to act as an ambassador between art and engineering.
- Superb critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design; proactive, responsible, and comfortable owning ambiguous or evolving problem spaces.
Skills
- Python tool development
- PySide & PyQt
- Unreal Engine 5
- Autodesk Maya
- Substance Suite workflows
- C++
- UMG
- Houdini
- Blender
- ZBrush
- 3DS Max
- Adobe Creative Suite
- UI/UX design
- front-end development
- Qt/PyQt
- character rigging
- animation pipelines
- AI-assisted workflows
Location
- Sydney
Work Type
- Full-time
Experience Level
- Senior
Benefits
- Open paid time off policy
- Paid parental leave
- Flexible work schedules
- Co-op gaming areas
- Play fund
- Snacks
- Medical Insurance that covers you and your dependents
- Employee Assistance Program
- Wellness fund
- Donation matching of time and money to registered charities
- Learning and Development opportunities
About the Company
- At Riot, we believe in putting players first.
- Our mission drives every decision in our quest to create games and experiences that make it better to be a player.
- We’re better when we work together.
- Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday.
