About the Role
Partner globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game's visual targets and content production needs, helping artists realize a vibrant and rich world for players. You'll help define and scale the creative workflows that power content creation across our next generation of worlds, leading and growing a team of talented technical artists.
Responsibilities
- Directly manage a team of Technical Artists, providing support, coaching, mentorship, and guidance.
- Partner with Art Leadership, Production, and Engineering to define tooling, workflow, and pipeline requirements.
- Own and support artist-facing tools, workflows, and content pipelines, ensuring systems are intuitive, documented, scalable, and maintainable.
- Work closely with Engineering to evaluate technical solutions, balancing artist usability, production efficiency, and long-term sustainability.
- Guide the development and optimization of content creation pipelines that support teams working in parallel production streams.
- Support the evolution of existing tools, workflows, and pipeline systems as project needs change and scale.
- Build strong cross-disciplinary relationships to understand artist needs, identify workflow pain points, and drive meaningful improvements.
- Champion technical best practices, workflow consistency, and knowledge sharing through documentation, training, and mentorship.
- Partner with Technical Art leadership to establish team goals, craft standards, and long-term technical strategy.
- Communicate constraints, risks, and opportunities clearly to stakeholders, helping guide prioritization and technical decision-making.
Requirements
- 6+ years of professional experience as a Technical Artist in games or a related industry.
- 2+ years in a people management role leading Technical Artists or similar technical disciplines.
- Demonstrated experience leading, mentoring, and developing technical teams while fostering strong cross-functional collaboration.
- Strong proficiency in Python and experience developing scalable artist tools, content pipelines, and workflow solutions for game development.
- Professional experience with Unreal Engine 5 and modern content creation workflows.
- Experience with content creation and tool development for DCC tools, with emphasis on Autodesk Maya and Substance Suite workflows.
- Strong understanding of art production pipelines and the ability to translate artistic requirements into scalable technical solutions.
- Proven experience partnering closely with engineers to develop tools, workflows, or pipeline systems.
- Excellent communication, critical thinking, and problem-solving skills.
- Ability to navigate ambiguity and act as a bridge between art and engineering.
Skills
- Python
- Unreal Engine 5
- Autodesk Maya
- Substance Suite
- Houdini
- Blender
- ZBrush
- 3DS Max
- Photoshop
- UI development frameworks
- PySide
- PyQt
Location
- Sydney
Work Type
- Full-time
Experience Level
- 6+ years of professional experience as a Technical Artist
- 2+ years in a people management role
Benefits
- Open paid time off policy
- Paid parental leave
- Flexible work schedules
- Co-op gaming areas
- Play fund
- Snacks
- Medical Insurance that covers you and your dependents
- Employee Assistance Program
- Wellness fund
- Donation matching of time and money to registered charities
- Learning and Development opportunities
About the Company
- At Riot, we believe in putting players first.
- Our mission drives every decision in our quest to create games and experiences that make it better to be a player.
- We are better when we work together.
- Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday.
