Technical Art Manager - Unpublished R&D Product at Riot Games | New South Wales | Rezi

Technical Art Manager - Unpublished R&D Product at Riot Games

Technical Art Manager - Unpublished R&D Product

Riot Games · New South Wales

1 months ago

Technical Art Manager - Unpublished R&D Product

Riot Games · New South Wales

a month ago
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About the Role

Partner globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game's visual targets and content production needs, helping artists realize a vibrant and rich world for players. You'll help define and scale the creative workflows that power content creation across our next generation of worlds, leading and growing a team of talented technical artists.

Responsibilities

  • Directly manage a team of Technical Artists, providing support, coaching, mentorship, and guidance.
  • Partner with Art Leadership, Production, and Engineering to define tooling, workflow, and pipeline requirements.
  • Own and support artist-facing tools, workflows, and content pipelines, ensuring systems are intuitive, documented, scalable, and maintainable.
  • Work closely with Engineering to evaluate technical solutions, balancing artist usability, production efficiency, and long-term sustainability.
  • Guide the development and optimization of content creation pipelines that support teams working in parallel production streams.
  • Support the evolution of existing tools, workflows, and pipeline systems as project needs change and scale.
  • Build strong cross-disciplinary relationships to understand artist needs, identify workflow pain points, and drive meaningful improvements.
  • Champion technical best practices, workflow consistency, and knowledge sharing through documentation, training, and mentorship.
  • Partner with Technical Art leadership to establish team goals, craft standards, and long-term technical strategy.
  • Communicate constraints, risks, and opportunities clearly to stakeholders, helping guide prioritization and technical decision-making.

Requirements

  • 6+ years of professional experience as a Technical Artist in games or a related industry.
  • 2+ years in a people management role leading Technical Artists or similar technical disciplines.
  • Demonstrated experience leading, mentoring, and developing technical teams while fostering strong cross-functional collaboration.
  • Strong proficiency in Python and experience developing scalable artist tools, content pipelines, and workflow solutions for game development.
  • Professional experience with Unreal Engine 5 and modern content creation workflows.
  • Experience with content creation and tool development for DCC tools, with emphasis on Autodesk Maya and Substance Suite workflows.
  • Strong understanding of art production pipelines and the ability to translate artistic requirements into scalable technical solutions.
  • Proven experience partnering closely with engineers to develop tools, workflows, or pipeline systems.
  • Excellent communication, critical thinking, and problem-solving skills.
  • Ability to navigate ambiguity and act as a bridge between art and engineering.

Skills

  • Python
  • Unreal Engine 5
  • Autodesk Maya
  • Substance Suite
  • Houdini
  • Blender
  • ZBrush
  • 3DS Max
  • Photoshop
  • UI development frameworks
  • PySide
  • PyQt

Location

  • Sydney

Work Type

  • Full-time

Experience Level

  • 6+ years of professional experience as a Technical Artist
  • 2+ years in a people management role

Benefits

  • Open paid time off policy
  • Paid parental leave
  • Flexible work schedules
  • Co-op gaming areas
  • Play fund
  • Snacks
  • Medical Insurance that covers you and your dependents
  • Employee Assistance Program
  • Wellness fund
  • Donation matching of time and money to registered charities
  • Learning and Development opportunities

About the Company

  • At Riot, we believe in putting players first.
  • Our mission drives every decision in our quest to create games and experiences that make it better to be a player.
  • We are better when we work together.
  • Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday.