About the Role
AGBO seeks a Combat Designer to design and implement moment-to-moment gameplay. This role focuses on creating precise, fluid, and rewarding combat experiences by integrating character, camera, and controls. The designer will collaborate with programmers, animators, and other designers to shape and refine the core combat loop, from prototyping to final tuning. This is a hands-on, high-impact role on an ambitious team.
Responsibilities
- Contribute to the design, implementation, and iteration on combat systems, including player abilities, hit reactions, and moment-to-moment flow, building an intuitive and deeply rewarding player experience.
- Prototype combat scenarios and encounters in-engine using scripting and design tools to rapidly test and validate feel, balance, and readability before full production.
- Partner with Animation, VFX, and Audio teams to ensure combat actions feel responsive and impactful.
- Contribute to and maintain combat design documentation, including system specs, encounter design guidelines, tuning spreadsheets, and balance frameworks.
- Playtest rigorously and advocate for the player, synthesizing feedback from internal and external playtests into actionable design revisions with clear rationale.
- Collaborate with leadership to ensure combat mechanics reinforce character identity and story context.
- Perform all other duties as assigned.
Requirements
- 3-6 years of professional game design experience.
- At least one shipped title where combat or action systems were a significant part of your contribution.
- Hands-on proficiency in Unreal Engine 5, with the ability to prototype and implement combat scenarios directly in-engine without heavy engineering support.
- A strong foundation in game design principles.
- Experience working cross-functionally with animation, engineering, and VFX pipelines.
- Understanding of how technical constraints shape design decisions and how to advocate for quality within them.
- Candidates must be legally authorized to work in the U.S.
Skills
- Unreal Engine 5 proficiency
- Game design principles
- Cross-functional collaboration with animation, engineering, and VFX pipelines
Location
- Raleigh, NC
- Open to relocating
Work Type
- Onsite
Experience Level
- 3-6 years of professional game design experience
About the Company
- Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television.
- The Russo Brothers and AGBO have generated over $7 billion at the global box office, including Avengers: Endgame.
- Studio projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, Prime Video’s The Bluff, and the global Citadel franchise.
- AGBO is currently in production with Netflix on Tygo and Mercenary (part of the Extraction universe), and with Lionsgate on John Rambo (a prequel to the iconic franchise).
- The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, set for release December 18, 2026.
- AGBO will begin shooting Avengers: Secret Wars later this year.
- Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
- In 2023, Donald Mustard (former Chief Creative Officer at Epic Games and co-creator of Fortnite) joined AGBO as a partner.
- Donald Mustard brings a bold creative vision to expand storytelling through immersive, interconnected worlds across media.
- AGBO is building the future of storytelling and seeks bold, creative minds to help shape it.
Equal Opportunity
- AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures.
- All applicants receive equal opportunity for employment, free from discrimination based on religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin, or any other classification protected by applicable law.
- AGBO aims to recruit the right people for jobs, assessing applications based on relevant skills, education, and experience.
- AGBO participates in E-Verify.
