Game Designer - Project: Vanguard (M/F/D) at Torpor Games GmbH | Berlin | Rezi

Game Designer - Project: Vanguard (M/F/D) at Torpor Games GmbH

Game Designer - Project: Vanguard (M/F/D)

Torpor Games GmbH · Berlin

1 months ago

Game Designer - Project: Vanguard (M/F/D)

Torpor Games GmbH · Berlin

2 months ago
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About the Role

This role is responsible for designing and iterating gameplay systems and player-facing features for Suzerain: Project Vanguard. It shapes how player decisions are presented, processed, and reflected across the campaign, ensuring mechanics, pacing, and reactivity support a coherent and engaging experience within the Suzerain format. The Game Designer works closely with narrative, UX, technical, production, and QA counterparts from concept through implementation.

Responsibilities

  • Design and iterate core gameplay systems and player-facing features for Suzerain: Project Vanguard, aligned with the Suzerain format and the new country setting
  • Define decision structures and consequence logic in collaboration with the Lead Writer and Narrative Designer, ensuring choices are clear, readable, and meaningful
  • Specify key variables, state changes, triggers, and outcomes that drive reactivity across events, scenes, and long-term narrative arcs
  • Develop and balance progression, pacing, difficulty, and resource pressures to support a cohesive campaign experience
  • Collaborate with UX and UI to shape information hierarchy, decision presentation, and player feedback loops across interfaces
  • Produce clear and structured design documentation and implementation briefs, including feature specifications, flow diagrams, and acceptance criteria
  • Prototype and validate mechanics or content structures through lightweight prototypes or in-tool test setups to reduce risk and clarify design intent
  • Work closely with technical teams to ensure feasibility, maintainability, and clean integration of systems and content within the project’s tooling and pipeline
  • Partner with Production and QA to plan playtests, triage issues, and iterate based on build feedback and player experience findings
  • Track tasks and maintain design documentation using Codecks, Notion, and Miro, keeping decisions and specifications current and accessible

Requirements

  • Proven experience as a game designer on narrative-driven and/or systems-focused games
  • Strong understanding of decision-based design, state management, and consequence-driven gameplay
  • Ability to translate high-level design goals into clear, implementable systems and specifications
  • Experience collaborating closely with writers, narrative designers, UX, engineers, and producers
  • Strong analytical and balancing skills related to pacing, progression, and player pressure
  • Clear written communication skills and experience producing structured design documentation
  • Comfort working with task tracking and documentation tools in a production environment
  • Prior experience working on Suzerain or familiarity with its design format and systems
  • Experience designing political, strategy, or simulation-driven gameplay
  • Familiarity with UI-heavy or text-forward game interfaces
  • Experience iterating on live or content-heavy projects within milestone-driven schedules

Location

  • Berlin, Germany
  • Hybrid (3 days in-office, 2 days remote)
  • Remote work from outside Germany (up to 10 days per year)

Work Type

  • On-Payroll
  • Full-time (40h/week)
  • Fixed-term contract with possibility of extension or conversion to permanent

Benefits

  • Free Urban Sports Club membership for Berlin-based permanent employees
  • Fully covered Deutschland-Ticket (BVG) for nationwide public transport
  • Flexible hours (start between 8:00–10:00 CET, core hours 10:00–15:00 CET)
  • Hybrid work schedule (3 days in-office, 2 days remote)
  • Up to 10 remote work days per year from outside Germany
  • Regular team events
  • Access to the NLND community network
  • Regular feedback sessions to support development
  • Performance-based annual bonus
  • 24 paid vacation days (full-time)