About the Role
This role is responsible for designing and iterating gameplay systems and player-facing features for Suzerain: Project Vanguard. It shapes how player decisions are presented, processed, and reflected across the campaign, ensuring mechanics, pacing, and reactivity support a coherent and engaging experience within the Suzerain format. The Game Designer works closely with narrative, UX, technical, production, and QA counterparts from concept through implementation.
Responsibilities
- Design and iterate core gameplay systems and player-facing features for Suzerain: Project Vanguard, aligned with the Suzerain format and the new country setting
- Define decision structures and consequence logic in collaboration with the Lead Writer and Narrative Designer, ensuring choices are clear, readable, and meaningful
- Specify key variables, state changes, triggers, and outcomes that drive reactivity across events, scenes, and long-term narrative arcs
- Develop and balance progression, pacing, difficulty, and resource pressures to support a cohesive campaign experience
- Collaborate with UX and UI to shape information hierarchy, decision presentation, and player feedback loops across interfaces
- Produce clear and structured design documentation and implementation briefs, including feature specifications, flow diagrams, and acceptance criteria
- Prototype and validate mechanics or content structures through lightweight prototypes or in-tool test setups to reduce risk and clarify design intent
- Work closely with technical teams to ensure feasibility, maintainability, and clean integration of systems and content within the project’s tooling and pipeline
- Partner with Production and QA to plan playtests, triage issues, and iterate based on build feedback and player experience findings
- Track tasks and maintain design documentation using Codecks, Notion, and Miro, keeping decisions and specifications current and accessible
Requirements
- Proven experience as a game designer on narrative-driven and/or systems-focused games
- Strong understanding of decision-based design, state management, and consequence-driven gameplay
- Ability to translate high-level design goals into clear, implementable systems and specifications
- Experience collaborating closely with writers, narrative designers, UX, engineers, and producers
- Strong analytical and balancing skills related to pacing, progression, and player pressure
- Clear written communication skills and experience producing structured design documentation
- Comfort working with task tracking and documentation tools in a production environment
- Prior experience working on Suzerain or familiarity with its design format and systems
- Experience designing political, strategy, or simulation-driven gameplay
- Familiarity with UI-heavy or text-forward game interfaces
- Experience iterating on live or content-heavy projects within milestone-driven schedules
Location
- Berlin, Germany
- Hybrid (3 days in-office, 2 days remote)
- Remote work from outside Germany (up to 10 days per year)
Work Type
- On-Payroll
- Full-time (40h/week)
- Fixed-term contract with possibility of extension or conversion to permanent
Benefits
- Free Urban Sports Club membership for Berlin-based permanent employees
- Fully covered Deutschland-Ticket (BVG) for nationwide public transport
- Flexible hours (start between 8:00–10:00 CET, core hours 10:00–15:00 CET)
- Hybrid work schedule (3 days in-office, 2 days remote)
- Up to 10 remote work days per year from outside Germany
- Regular team events
- Access to the NLND community network
- Regular feedback sessions to support development
- Performance-based annual bonus
- 24 paid vacation days (full-time)
